Using your finger to draw
package app.test;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.Display;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.ImageView;
public class Test extends Activity implements OnTouchListener {
ImageView imageView;
Bitmap bitmap;
Canvas canvas;
Paint paint;
float downx = 0, downy = 0, upx = 0, upy = 0;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
imageView = (ImageView) this.findViewById(R.id.ImageView);
Display currentDisplay = getWindowManager().getDefaultDisplay();
float dw = currentDisplay.getWidth();
float dh = currentDisplay.getHeight();
bitmap = Bitmap.createBitmap((int) dw, (int) dh,
Bitmap.Config.ARGB_8888);
canvas = new Canvas(bitmap);
paint = new Paint();
paint.setColor(Color.GREEN);
imageView.setImageBitmap(bitmap);
imageView.setOnTouchListener(this);
}
public boolean onTouch(View v, MotionEvent event) {
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
downx = event.getX();
downy = event.getY();
break;
case MotionEvent.ACTION_MOVE:
break;
case MotionEvent.ACTION_UP:
upx = event.getX();
upy = event.getY();
canvas.drawLine(downx, downy, upx, upy, paint);
imageView.invalidate();
break;
case MotionEvent.ACTION_CANCEL:
break;
default:
break;
}
return true;
}
}
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