System.Text.Encoding
contains the command used encoding information.
The abstract class Encoding and its concrete subclasses provide a variety of encoding schemes.
The common encodings:
Encoding name | Static property on Encoding |
---|---|
UTF-8 | Encoding.UTF8 |
UTF-16 | Encoding.Unicode |
UTF-32 | Encoding.UTF32 |
ASCII | Encoding.ASCII |
Character-Encoding Classes
Encoding Scheme | Class | Create Using |
---|---|---|
ASCII | ASCIIEncoding | GetEncoding ASCII property |
Default | Encoding | GetEncoding Default property |
UTF-7 | UTF7Encoding | GetEncoding UTF7 property |
UTF-8 | UTF8Encoding | GetEncoding UTF8 property |
UTF-16 (big-endian) | UnicodeEncoding | GetEncoding BigEndianUnicode property |
UTF-16 (little-endian) | UnicodeEncoding | GetEncoding Unicode property |
Windows OS | Encoding | GetEncoding(1252) |
using System;
using System.Text;
class Sample
{
public static void Main()
{
Encoding utf8 = Encoding.GetEncoding("utf-8");
Encoding chinese = Encoding.GetEncoding("GB18030");
}
}
The following example demonstrates the use of some encoding classes:
using System;
using System.IO;
using System.Text;
class MainClass
{
public static void Main()
{
using (StreamWriter output = new StreamWriter("output.txt"))
{
// Create and write a string containing the symbol for pi.
string srcString = "Area = \u03A0r^2";
output.WriteLine("Source Text : " + srcString);
// Write the UTF-16 encoded bytes of the source string.
byte[] utf16String = Encoding.Unicode.GetBytes(srcString);
output.WriteLine("UTF-16 Bytes: {0}",
BitConverter.ToString(utf16String));
// Convert the UTF-16 encoded source string to UTF-8 and ASCII.
byte[] utf8String = Encoding.UTF8.GetBytes(srcString);
byte[] asciiString = Encoding.ASCII.GetBytes(srcString);
// Write the UTF-8 and ASCII encoded byte arrays.
output.WriteLine("UTF-8 Bytes: {0}",
BitConverter.ToString(utf8String));
output.WriteLine("ASCII Bytes: {0}",
BitConverter.ToString(asciiString));
// Convert UTF-8 and ASCII encoded bytes back to UTF-16 encoded
// string and write.
output.WriteLine("UTF-8 Text : {0}",
Encoding.UTF8.GetString(utf8String));
output.WriteLine("ASCII Text : {0}",
Encoding.ASCII.GetString(asciiString));
}
}
}
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