In JavaScript:
object.ondragstart = function(){
myScript};
This example uses the HTML DOM to assign "ondragstart", "ondragend", "ondragover" and "ondrop" events to the document object.</p>
Drag the p element back and forth between the two rectangles.
<!DOCTYPE HTML> <html> <head> <style> .droptarget {//from w w w . j a v a2s . com float: left; width: 100px; height: 35px; margin: 15px; padding: 10px; border: 1px solid #aaaaaa; } </style> </head> <body> <div class="droptarget"> <p draggable="true" id="dragtarget">Drag me!</p> </div> <div class="droptarget"></div> <p id="demo"></p> <script> document.ondragstart = function(event) { event.dataTransfer.setData("Text", event.target.id); document.getElementById("demo").innerHTML = "Started to drag the p element."; }; document.ondragend = function(event) { document.getElementById("demo").innerHTML = "Finished dragging the p element."; }; document.ondragover = function(event) { event.preventDefault(); }; document.ondrop = function(event) { event.preventDefault(); if ( event.target.className == "droptarget" ) { var data = event.dataTransfer.getData("Text"); event.target.appendChild(document.getElementById(data)); } }; </script> </body> </html>
Bubbles: | Yes |
---|---|
Cancelable: | Yes |
Event type: | DragEvent |
Supported HTML tags: | All HTML elements |