In JavaScript:
object.ondrag = function(){
myScript};
This example uses the HTML DOM to assign "ondragstart", "ondrag", "ondragover" and "ondrop" events to the document object.
Drag the p element back and forth between the two rectangles:
<!DOCTYPE HTML> <html> <head> <style> .droptarget {//from w w w. j a v a 2s . c o m float: left; width: 100px; height: 35px; margin: 15px; padding: 10px; border: 1px solid #aaaaaa; } </style> </head> <body> <div class="droptarget"> <p id="dragtarget" draggable="true">Drag me!</p> </div> <div class="droptarget"></div> <p id="demo"></p> <script> /* Events fired on the drag target */ document.ondragstart = function(event) { event.dataTransfer.setData("Text", event.target.id); }; document.ondrag = function(event) { document.getElementById("demo").innerHTML = "The p element is being dragged"; }; /* Events fired on the drop target */ document.ondragover = function(event) { event.preventDefault(); }; document.ondrop = function(event) { event.preventDefault(); if ( event.target.className == "droptarget" ) { var data = event.dataTransfer.getData("Text"); event.target.appendChild(document.getElementById(data)); document.getElementById("demo").innerHTML = "The p element was dropped"; } }; </script> </body> </html>
Bubbles: | Yes |
---|---|
Cancelable: | Yes |
Event type: | DragEvent |
Supported HTML tags: | All HTML elements |