Javascript DOM HTML Object useMap Property

Introduction

Get the name of the image-map that is used with the object:

var x = document.getElementById("myObject").useMap;

The usemap attribute of the object element is only supported in Firefox.

Click the button to display the name of the image-map that is used with the object.

View in separate window

<!DOCTYPE html>
<html>
<body>

<object id="myObject" 
        data="image1.png" 
        width="145" 
        height="126" 
        usemap="#myFlagMap"></object>

<map name="myFlagMap">
  <area shape="rect" coords="0,0,30,30" alt="Site" href="https://java2s.com">
  <area shape="circle" coords="90,58,10" alt="Web" href="https://java2s.com">
  <area shape="circle" coords="50,50,40" alt="Target" href="https://www.java2s.com">
</map>//from  w ww  .  ja v a2  s.c  o m

<button onclick="myFunction()">Test</button>

<p id="demo"></p>

<script>
function myFunction() {
  var x = document.getElementById("myObject").useMap;
  document.getElementById("demo").innerHTML = x;
}
</script>

</body>
</html>

The useMap property sets or gets the value of the usemap attribute of an <object> element.

The usemap attribute sets the name of an image-map to use with the object.

ValueDescription
#mapname Specifies a hash character ("#") plus the name of the map element to use

The useMap property returns a String representing the name of the image-map that is used with the object.




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