HTML Canvas Remove object from canvas
<!doctype html> <html> <head> <meta charset="utf-8"> <title>Removal</title> </head>/*from ww w . j a v a2 s .c o m*/ <body> <canvas id="canvas" width="400" height="400"></canvas> <textarea id="log"></textarea> <script> class Ball { constructor() { this.x = 0; this.y = 0; this.radius = 30; this.vx = 0; this.vy = 0; this.rotation = 0; this.scaleX = 1; this.scaleY = 1; this.color = 'blue'; this.lineWidth = 1; } draw(context) { context.save(); context.translate(this.x, this.y); context.rotate(this.rotation); context.scale(this.scaleX, this.scaleY); context.lineWidth = this.lineWidth; context.fillStyle = this.color; context.beginPath(); //x, y, radius, start_angle, end_angle, anti-clockwise context.arc(0, 0, this.radius, 0, Math.PI * 2, true); context.closePath(); context.fill(); if (this.lineWidth > 0) { context.stroke(); } context.restore(); } } window.onload = function () { var canvas = document.getElementById('canvas'), context = canvas.getContext('2d'), log = document.getElementById('log'), balls = [], numBalls = 10; for (var ball, i = 0; i < numBalls; i++) { ball = new Ball(20); ball.id = "ball" + i; ball.x = Math.random() * canvas.width; ball.y = Math.random() * canvas.height; ball.vx = Math.random() * 2 - 1; ball.vy = Math.random() * 2 - 1; balls.push(ball); } function draw (ball, pos) { ball.x += ball.vx; ball.y += ball.vy; if (ball.x - ball.radius > canvas.width || ball.x + ball.radius < 0 || ball.y - ball.radius > canvas.height || ball.y + ball.radius < 0) { balls.splice(pos, 1); //remove ball from array if (balls.length > 0) { log.value = "Removed " + ball.id; } else { log.value = "All gone!"; } } ball.draw(context); } (function drawFrame () { window.requestAnimationFrame(drawFrame, canvas); context.clearRect(0, 0, canvas.width, canvas.height); var i = balls.length; while (i--) { draw(balls[i], i); } }()); }; </script> </body> </html>