Alert the width of an ImageData object:
alert("Width of imgData is: " + imgData.width);
<!DOCTYPE html> <html> <body> <canvas id="myCanvas" width="300" height="180" style="border:1px solid #d3d3d3;"> Your browser does not support the HTML5 canvas tag.</canvas> <p id="demo"></p> <script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); var imgData = ctx.createImageData(100, 100); document.getElementById("demo").innerHTML = "Width of imgData is: " + imgData.width; var i;/*from w w w . j av a 2 s . com*/ for (i = 0; i < imgData.data.length; i += 4) { imgData.data[i+0] = 255; imgData.data[i+1] = 0; imgData.data[i+2] = 0; imgData.data[i+3] = 255; } ctx.putImageData(imgData, 10, 10); </script> </body> </html>
The width property returns the width of an ImageData object, in pixels.
imgData.width;