Draw two paths on the canvas; one green and one purple:
<!DOCTYPE html> <html> <body> <canvas id="myCanvas" width="300" height="180" style="border:1px solid #d3d3d3;"> Your browser does not support the HTML5 canvas tag.</canvas> <script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.beginPath();// w ww . j a v a 2s . c o m ctx.lineWidth = "5"; ctx.strokeStyle = "green"; // Green path ctx.moveTo(0, 75); ctx.lineTo(250, 75); ctx.stroke(); // Draw it ctx.beginPath(); ctx.strokeStyle = "purple"; // Purple path ctx.moveTo(50, 0); ctx.lineTo(150, 130); ctx.stroke(); // Draw it </script> </body> </html>
The beginPath()
method begins a path, or resets the current path.
Use the stroke()
method to actually draw the path on the canvas.
context.beginPath();