HTML Canvas Animation Swing pendulum
<!DOCTYPE HTML> <html> <head> <script> var Animation = function(canvasId) { this.canvas = document.getElementById(canvasId); this.context = this.canvas.getContext("2d"); this.t = 0;//from w w w .ja v a 2s.c o m this.timeInterval = 0; this.startTime = 0; this.lastTime = 0; this.frame = 0; this.animating = false; // provided by Paul Irish window.requestAnimFrame = (function(callback) { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 60); }; })(); }; Animation.prototype.getContext = function() { return this.context; }; Animation.prototype.getCanvas = function() { return this.canvas; }; Animation.prototype.clear = function() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); }; Animation.prototype.setDrawStage = function(func) { this.drawStage = func; }; Animation.prototype.getFrame = function() { return this.frame; }; Animation.prototype.start = function() { this.animating = true; var date = new Date(); this.startTime = date.getTime(); this.lastTime = this.startTime; if (this.drawStage !== undefined) { this.drawStage(); } this.animationLoop(); }; Animation.prototype.stop = function() { this.animating = false; }; Animation.prototype.getTimeInterval = function() { return this.timeInterval; }; Animation.prototype.getTime = function() { return this.t; }; Animation.prototype.animationLoop = function() { var that = this; this.frame++; var date = new Date(); var thisTime = date.getTime(); this.timeInterval = thisTime - this.lastTime; this.t += this.timeInterval; this.lastTime = thisTime; if (this.drawStage !== undefined) { this.drawStage(); } if (this.animating) { requestAnimFrame(function() { that.animationLoop(); }); } }; window.onload = function(){ var anim = new Animation("myCanvas"); var canvas = anim.getCanvas(); var context = anim.getContext(); var amplitude = Math.PI / 4; // 45 degrees var period = 4000; // ms var theta = 0; var pendulumLength = 250; var pendulumWidth = 10; var rotationPointX = canvas.width / 2; var rotationPointY = 20; anim.setDrawStage(function(){ theta = (amplitude * Math.sin((2 * Math.PI * this.getTime()) / period)) + Math.PI / 2; this.clear(); context.beginPath(); var endPointX = rotationPointX + (pendulumLength * Math.cos(theta)); var endPointY = rotationPointY + (pendulumLength * Math.sin(theta)); context.beginPath(); context.moveTo(rotationPointX, rotationPointY); context.lineTo(endPointX, endPointY); context.lineWidth = pendulumWidth; context.strokeStyle = "black"; context.stroke(); // draw bottom circle context.beginPath(); context.arc(endPointX, endPointY, 40, 0, 2 * Math.PI, false); var grd = context.createLinearGradient(endPointX - 50, endPointY - 50, endPointX + 50, endPointY + 50); grd.addColorStop(0, "#444"); grd.addColorStop(0.5, "gray"); grd.addColorStop(1, "#444"); context.fillStyle = grd; context.fill(); }); anim.start(); }; </script> </head> <body> <canvas id="myCanvas" width="600" height="350" style="border: 1px solid black;"> </canvas> </body> </html>