HTML Canvas Animation Fountain
<!doctype html> <html> <head> <meta charset="utf-8"> <title>Fountain</title> </head>//from w w w .j a v a 2s.c o m <body> <canvas id="canvas" width="400" height="400"></canvas> <script> class Ball { constructor() { this.x = 0; this.y = 0; this.radius = 2; this.vx = 0; this.vy = 0; this.rotation = 0; this.scaleX = 1; this.scaleY = 1; this.color = 'blue'; this.lineWidth = 1; } draw(context) { context.save(); context.translate(this.x, this.y); context.rotate(this.rotation); context.scale(this.scaleX, this.scaleY); context.lineWidth = this.lineWidth; context.fillStyle = this.color; context.beginPath(); //x, y, radius, start_angle, end_angle, anti-clockwise context.arc(0, 0, this.radius, 0, Math.PI * 2, true); context.closePath(); context.fill(); if (this.lineWidth > 0) { context.stroke(); } context.restore(); } } window.onload = function () { var canvas = document.getElementById('canvas'), context = canvas.getContext('2d'), balls = [], numBalls = 80, gravity = 0.5; for (var ball, i = 0; i < numBalls; i++) { ball = new Ball(); ball.x = canvas.width / 2; ball.y = canvas.height; ball.vx = Math.random() * 2 - 1; ball.vy = Math.random() * -10 - 10; balls.push(ball); } function draw (ball) { ball.vy += gravity; ball.x += ball.vx; ball.y += ball.vy; if (ball.x - ball.radius > canvas.width || ball.x + ball.radius < 0 || ball.y - ball.radius > canvas.height || ball.y + ball.radius < 0) { ball.x = canvas.width / 2; ball.y = canvas.height; ball.vx = Math.random() * 2 - 1; ball.vy = Math.random() * -10 - 10; } ball.draw(context); } (function drawFrame () { window.requestAnimationFrame(drawFrame, canvas); context.clearRect(0, 0, canvas.width, canvas.height); balls.forEach(draw); }()); }; </script> </body> </html>