HTML Canvas Animation Ease In
<!doctype html> <html lang="en"> <body> <canvas id="canvasOne" width="500" height="500"> Your browser does not support the HTML 5 Canvas. </canvas>/*from w ww. java 2 s.c om*/ <script type="text/javascript"> shipImage = new Image(); shipImage.src = "image1.png" function drawScreen() { context.fillStyle = '#000000'; context.fillRect(0, 0, theCanvas.width, theCanvas.height); //Box context.strokeStyle = '#ffffff'; context.strokeRect(1, 1, theCanvas.width - 2, theCanvas.height - 2); ship.velocityx = ship.velocityx + (ship.velocityx * easeValue); ship.velocityy = ship.velocityy + (ship.velocityy * easeValue); ship.x += ship.velocityx; ship.y += ship.velocityy; context.drawImage(shipImage, ship.x, ship.y); } let easeValue = .05; let p1 = { x : 240, y : 470 }; let tempX; let tempY; let tempSpeed = .5; let tempAngle = 270; let tempRadians = tempAngle * Math.PI / 180; let tempvelocityx = Math.cos(tempRadians) * tempSpeed; let tempvelocityy = Math.sin(tempRadians) * tempSpeed; let ship = { x : p1.x, y : p1.y, velocityx : tempvelocityx, velocityy : tempvelocityy }; let points = new Array(); theCanvas = document.getElementById('canvasOne'); context = theCanvas.getContext('2d'); function gameLoop() { window.setTimeout(gameLoop, 20); drawScreen() } gameLoop(); </script> </body> </html>