HTML Canvas Animation Bouncing Ball with Gravity and Friction
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> </head>/*from ww w. j a v a2 s. c o m*/ <body> <canvas id="canvasOne" width="500" height="500"> Your browser does not support the HTML 5 Canvas. </canvas> <script type="text/javascript"> function drawScreen() { context.fillStyle = '#EEEEEE'; context.fillRect(0, 0, theCanvas.width, theCanvas.height); //Box context.strokeStyle = '#000000'; context.strokeRect(1, 1, theCanvas.width - 2, theCanvas.height - 2); ball.velocityx = ball.velocityx - (ball.velocityx * friction); ball.velocityy += gravity; if ((ball.y + ball.radius) > theCanvas.height) { ball.velocityy = -(ball.velocityy) * ball.elasticity; } ball.y += ball.velocityy; ball.x += ball.velocityx; context.fillStyle = "#000000"; context.beginPath(); context.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2, true); context.closePath(); context.fill(); } let speed = 6; let gravity = .1; let friction = .008; let elasticity = .5; let angle = 285; let radians = angle * Math.PI / 180; let radius = 15; let vx = Math.cos(radians) * speed; let vy = Math.sin(radians) * speed; theCanvas = document.getElementById('canvasOne'); context = theCanvas.getContext('2d'); let p1 = { x : 20, y : theCanvas.height - radius }; let ball = { x : p1.x, y : p1.y, velocityx : vx, velocityy : vy, radius : radius, elasticity : elasticity }; function gameLoop() { window.setTimeout(gameLoop, 20); drawScreen() } gameLoop(); </script> </body> </html>