JavaFX Pane extend to create custom Clock control
import java.util.Calendar; import java.util.GregorianCalendar; import java.time.LocalTime; import javafx.application.Application; import javafx.geometry.Pos; import javafx.scene.Scene; import javafx.scene.control.Label; import javafx.scene.layout.BorderPane; import javafx.scene.layout.Pane; import javafx.scene.paint.Color; import javafx.scene.shape.Circle; import javafx.scene.shape.Line; import javafx.scene.text.Text; import javafx.stage.Stage; public class Main extends Application { @Override/* w ww. j a v a 2 s . co m*/ public void start(Stage primaryStage) { // Create a clock and a label ClockPane clock = new ClockPane(); String timeString = clock.getHour() + ":" + clock.getMinute() + ":" + clock.getSecond(); Label lblCurrentTime = new Label(timeString); // Place clock and label in border pane BorderPane pane = new BorderPane(); pane.setCenter(clock); pane.setBottom(lblCurrentTime); BorderPane.setAlignment(lblCurrentTime, Pos.TOP_CENTER); Scene scene = new Scene(pane, 250, 250); primaryStage.setTitle("DisplayClock"); primaryStage.setScene(scene); primaryStage.show(); } public static void main(String[] args) { launch(args); } } class ClockPane extends Pane { private int hour; private int minute; private int second; public ClockPane() { setCurrentTime(); } public ClockPane(int hour, int minute, int second) { this.hour = hour; this.minute = minute; this.second = second; } public int getHour() { return hour; } public void setHour(int hour) { this.hour = hour; paintClock(); } public int getMinute() { return minute; } public void setMinute(int minute) { this.minute = minute; paintClock(); } public int getSecond() { return second; } public void setSecond(int second) { this.second = second; paintClock(); } public void setCurrentTime() { LocalTime time = LocalTime.now(); this.hour = time.getHour(); this.minute = time.getMinute(); this.second = time.getSecond(); paintClock(); // Repaint the clock } private void paintClock() { double clockRadius = Math.min(getWidth(), getHeight()) * 0.8 * 0.5; double centerX = getWidth() / 2; double centerY = getHeight()/2; Circle circle = new Circle(centerX, centerY, clockRadius); circle.setFill(Color.WHITE); circle.setStroke(Color.BLACK); Text t1 = new Text(centerX - 5, centerY - clockRadius + 12, "12"); Text t2 = new Text(centerX - clockRadius + 3, centerY + 5, "9"); Text t3 = new Text(centerX + clockRadius - 10, centerY + 3, "3"); Text t4 = new Text(centerX - 3, centerY + clockRadius - 3, "6"); // Draw second hand double sLength = clockRadius * 0.8; double secondX = centerX + sLength * Math.sin(second * (2 * Math.PI / 60)); double secondY = centerY - sLength * Math.cos(second * (2 * Math.PI / 60)); Line sLine = new Line(centerX, centerY, secondX, secondY); sLine.setStroke(Color.RED); // Draw minute hand double mLength = clockRadius * 0.65; double xMinute = centerX + mLength * Math.sin(minute * (2 * Math.PI / 60)); double minuteY = centerY - mLength * Math.cos(minute * (2 * Math.PI / 60)); Line mLine = new Line(centerX, centerY, xMinute, minuteY); mLine.setStroke(Color.BLUE); // Draw hour hand double hLength = clockRadius * 0.5; double hourX = centerX + hLength * Math.sin((hour % 12 + minute / 60.0) * (2 * Math.PI / 12)); double hourY = centerY - hLength * Math.cos((hour % 12 + minute / 60.0) * (2 * Math.PI / 12)); Line hLine = new Line(centerX, centerY, hourX, hourY); hLine.setStroke(Color.GREEN); getChildren().clear(); getChildren().addAll(circle, t1, t2, t3, t4, sLine, mLine, hLine); } @Override public void setWidth(double width) { super.setWidth(width); paintClock(); } @Override public void setHeight(double height) { super.setHeight(height); paintClock(); } }