JavaFX Canvas GraphicsContext fill text
// Demonstrate drawing. import javafx.application.Application; import javafx.geometry.Pos; import javafx.scene.Scene; import javafx.scene.canvas.Canvas; import javafx.scene.canvas.GraphicsContext; import javafx.scene.layout.FlowPane; import javafx.scene.paint.Color; import javafx.stage.Stage; public class Main extends Application { public static void main(String[] args) { launch(args);/*from ww w. j a v a2 s . co m*/ } public void start(Stage myStage) { myStage.setTitle("Draw to a Canvas."); FlowPane rootNode = new FlowPane(); rootNode.setAlignment(Pos.CENTER); Scene myScene = new Scene(rootNode, 450, 450); myStage.setScene(myScene); Canvas myCanvas = new Canvas(400, 400); GraphicsContext gc; // Get the graphics context for the canvas. gc = myCanvas.getGraphicsContext2D(); // Set the stroke and fill color. gc.setStroke(Color.BLUE); gc.setFill(Color.RED); gc.fillText("demo from demo2s.com", 60, 50); // Add the canvas and button to the scene graph. rootNode.getChildren().addAll(myCanvas); // Show the stage and its scene. myStage.show(); } }