Java AWT TextAttribute set strike through
import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Paint; import java.awt.RenderingHints; import java.awt.font.TextAttribute; import java.text.AttributedString; import java.util.Random; import javax.swing.JFrame; import javax.swing.JPanel; public class Main extends JPanel { Random rnd = new Random(); @Override/*from ww w. java 2 s. c o m*/ public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; g2d.setBackground(Color.WHITE); g2d.clearRect(0, 0, getParent().getWidth(), getParent().getHeight()); // antialising g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); AttributedString attrStr = new AttributedString("www.demo2s.com"); attrStr.addAttribute(TextAttribute.STRIKETHROUGH, Boolean.TRUE, 5, 12); g2d.drawString(attrStr.getIterator(), 50, 100); } public static void main(String[] args) { // create frame for Main JFrame frame = new JFrame("java2s.com"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Main Main = new Main(); frame.add(Main); frame.setSize(300, 210); frame.setVisible(true); } }