Java AWT Graphics2D set paint to TexturePaint
import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.TexturePaint; import java.awt.geom.RoundRectangle2D; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class Main extends JPanel { @Override//from ww w. j av a2s .c om public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; // cast g to Graphics2D // draw 2D rounded rectangle with a buffered background BufferedImage buffImage = new BufferedImage(10, 10, BufferedImage.TYPE_INT_RGB); // obtain Graphics2D from buffImage and draw on it Graphics2D gg = buffImage.createGraphics(); gg.setColor(Color.YELLOW); gg.fillRect(0, 0, 10, 10); gg.setColor(Color.BLACK); gg.drawRect(1, 1, 6, 6); // paint buffImage onto the JFrame g2d.setPaint(new TexturePaint(buffImage, new Rectangle(10, 10))); g2d.fill(new RoundRectangle2D.Double(155, 30, 75, 100, 50, 50)); } public static void main(String[] args) { JFrame frame = new JFrame("Drawing 2D shapes"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Main Main = new Main(); frame.add(Main); frame.setSize(425, 200); frame.setVisible(true); } }