Node.js examples for Number:Random Number
Get Random 2D, 3D
function getRandomPoints3D(numPoint, xMax, yMax, zMax) { var points = new Array(); var phase = Math.random() * Math.PI * 2; for (var i = 0; i < numPoint/2; i++) { var r = Math.random()*xMax/4; var theta = Math.random() * 1.5 * Math.PI + phase; points.push( [ xMax /4 + r * Math.cos(theta), yMax/2 + 2 * r * Math.sin(theta), zMax/5 + 2 * r * Math.sin(theta)] ); }/* w ww . j ava 2 s .com*/ var phase = Math.random() * Math.PI * 2; for (var i = 0; i < numPoint/2; i++) { var r = Math.random()*xMax/4; var theta = Math.random() * 1.5 * Math.PI + phase; points.push( [ xMax /4 * 3 + r * Math.cos(theta), yMax/2 + r * Math.sin(theta), zMax /5 * 3 + r * Math.cos(theta) ] ); } return points; } function getRandomPoints2D(numPoint, xMax, yMax) { var points = new Array(); var phase = Math.random() * Math.PI * 2; for (var i = 0; i < numPoint/2; i++) { var r = Math.random()*xMax/4; var theta = Math.random() * 1.5 * Math.PI + phase; points.push( [ (xMax /4 + r * Math.cos(theta)) * Math.pow(-1, Math.round(Math.random())), (yMax/2 + 2 * r * Math.sin(theta)) * Math.pow(-1, Math.round(Math.random()))] ); } var phase = Math.random() * Math.PI * 2; for (var i = 0; i < numPoint/2; i++) { var r = Math.random()*xMax/4; var theta = Math.random() * 1.5 * Math.PI + phase; points.push( [ (xMax /4 * 3 + r * Math.cos(theta))* Math.pow(-1, Math.round(Math.random())), (yMax/2 + r * Math.sin(theta))* Math.pow(-1, Math.round(Math.random()))] ); } return points; } function random2D(numPoints, maxX, maxY) { var points = new Array(); for ( var i = 0; i < numPoints; i++) { points.push([Math.floor(Math.random() * maxX) * Math.pow(-1, Math.round(Math.random())), Math.floor(Math.random() * maxY) * Math.pow(-1, Math.round(Math.random()))]); } return points; } function random3D(numPoints, maxX, maxY, maxZ) { var points = new Array(); for ( var i = 0; i < numPoints; i++) { points.push([Math.random() * maxX * Math.pow(-1, Math.round(Math.random())), Math.random() * maxY * Math.pow(-1, Math.round(Math.random())), Math.random() * maxZ * Math.pow(-1, Math.round(Math.random()))]); } return points; } function random4D(numPoints, maxX, maxY, maxZ, maxW) { var points = new Array(); for ( var i = 0; i < numPoints; i++) { points.push([Math.random() * maxX * Math.pow(-1, Math.round(Math.random())), Math.random() * maxY * Math.pow(-1, Math.round(Math.random())), Math.random() * maxZ * Math.pow(-1, Math.round(Math.random())), Math.random() * maxW * Math.pow(-1, Math.round(Math.random()))]); } return points; } function random4DPos(numPoints, maxX, maxY, maxZ, maxW) { var points = new Array(); for ( var i = 0; i < numPoints; i++) { points.push([Math.floor(Math.random() * maxX) + 1, Math.floor(Math.random() * maxY) + 1, Math.floor(Math.random() * maxZ) + 1, Math.floor(Math.random() * maxW) + 1]); } return points; }