Node.js examples for HTML:Canvas
Draw Cylinder
if (CanvasRenderingContext2D.prototype.drawCylinder === undefined) { CanvasRenderingContext2D.prototype.drawCylinder = function drawCylinder(x, y, w, h) { var i, xPos, yPos, pi = Math.PI, twoPi = 2 * pi; this.beginPath();/*from ww w. ja v a2 s .c o m*/ for (i = 0; i < twoPi; i += 0.001) { xPos = (x + w / 2) - (w / 2 * Math.cos(i)); yPos = (y + h / 8) + (h / 8 * Math.sin(i)); if (i === 0) { this.moveTo(xPos, yPos); } else { this.lineTo(xPos, yPos); } } this.moveTo(x, y + h / 8); this.lineTo(x, y + h - h / 8); for (i = 0; i < pi; i += 0.001) { xPos = (x + w / 2) - (w / 2 * Math.cos(i)); yPos = (y + h - h / 8) + (h / 8 * Math.sin(i)); if (i === 0) { this.moveTo(xPos, yPos); } else { this.lineTo(xPos, yPos); } } this.moveTo(x + w, y + h / 8); this.lineTo(x + w, y + h - h / 8); } } }());