Here you can find the source of isLengthGreaterThan(limit)
// you can add properties, but be careful not to override existing ones String.prototype.isLengthGreaterThan = function(limit) { // 'this' is pointing at your string object return this.length > limit; } console.log("John".isLengthGreaterThan(3)); Number.prototype.isPositive = function() { return this > 0; } 3.isPostive(3); // will return an error, even though a string might work in something similar, but a.isPositive() // would work
String.prototype.isLengthGreaterThan = function(limit) { return this.length > limit; console.log("john".isLengthGreaterThan(3));
String.prototype.isLengthGreaterThan = function(limit) { return this.length > limit; console.log("John".isLengthGreaterThan(3)); Number.prototype.isPositive = function() { return this > 0;
String.prototype.isLengthGreaterThan = function(limit) { return this.length > limit; console.log("Ringo".isLengthGreaterThan(3)); Number.prototype.isPositive = function() { return this > 0; var n = new Number(3); console.log(n.isPositive()); ...
String.prototype.isLengthGreaterThan = function(limit) { return this.length > limit; console.log('John'.isLengthGreaterThan(3)); Number.prototype.isPositive = function() { return this > 0; var a = new Number(3); console.log(a.isPositive()); ...
String.prototype.isLengthGreaterThan = function(limit) { return this.length > limit; console.log("John".isLengthGreaterThan(3)); Number.prototype.isPositive = function() { return this > 0;
String.prototype.isLengthGreaterThan = function(limit) { return this.length > limit; console.log("John".isLengthGreaterThan(3)); Number.prototype.isPositive = function() { return this > 0; var a = new Number(3); console.log(a.isPositive()); ...
'use strict'; String.prototype.isLengthGreatherThan = function(limit) { return this.length > limit; }; console.log('John'.isLengthGreatherThan(3)); Number.prototype.isPositive = function() { return this > 0; }; var a = -3; ...