Here you can find the source of toApproximateTime()
Number.prototype.toApproximateTime = function () { sec_numb = parseInt(this); var approximateHours = (sec_numb / 3600).toFixedDown(1); var hours = Math.floor(sec_numb / 3600); var minutes = Math.floor((sec_numb - (hours * 3600)) / 60); var seconds = sec_numb - (hours * 3600) - (minutes * 60); var time = ''; if( approximateHours >= 1 ) { time = approximateHours + ' hours'; }//ww w.j a v a2s . c o m else if( minutes > 0 ) { time = minutes + ' minute' + (( minutes > 1 ) ? 's' : '' ); } else if( seconds > 0 ) { time = seconds + ' second' + (( seconds > 1 ) ? 's' : '' ); } return time; };
Number.prototype.toAbbr = function(precision) { if(this < 1000) return Math.round(this); else { var mag = Math.floor(Math.log(this) / Math.LN10 / 3); return (this / Math.pow(1000, mag)).toPrecision(precision || 3) + " KMBTP"[mag]; };
Number.prototype.toBytes = function () { if (this === 0) { return '0 bytes' } var i = parseInt(Math.floor(Math.log(this) / Math.log(1024))) var r = Math.round(this / Math.pow(1024, i) * 10) / 10 return [r, ['bytes', 'KB', 'MB', 'GB', 'TB'][i]].join(' ')
Number.prototype.toCents = function(){ return this * 100; };
Number.prototype.toChar = function() { return String.fromCharCode(this); };
Number.prototype.toCounter = function () { var d = this; d = Number(d); var h = Math.floor(d / 1000 / 3600 ); var m = Math.floor(d / 1000 % 3600 / 60); var s = Math.floor(d / 1000 % 3600 % 60); var ms = (d % 3600000 % 60000 % 1000); var tenths = Math.floor(ms / 100); return ((h > 0 ? h + ":" + (m < 10 ? "0" : "") : "") + m + ":" + (s < 10 ? "0" : "") + s + "." + tenths); ...