Here you can find the source of roundToTwoDPoints()
// ========================== // ROUND TO 2 DECIMAL POINTS // ========================== Number.prototype.roundToTwoDPoints = function() { if (isNaN(this)) { console.log(this);//from ww w . j av a 2s . c o m console.dir(this); throw new Error('Not a number!'); } return Math.round((this + 0.00001) * 100) / 100; };
Number.prototype.round = Number.prototype.round || function (precision) { return Math.round(this * Math.pow(10, (precision || 2))) / Math.pow(10, (precision || 2))
Number.prototype.roundTo = function() { return 32 * Math.round(this / 32);
Number.prototype.roundTo = function(num) { var resto = this%num; if (resto <= (num/2)) { return this-resto; } else { return this+num-resto; };
Number.prototype.roundToFixed = function (radix) { var val = this; radix = radix || 0; val *= Math.pow(10, radix); val = Math.round(val); val /= Math.pow(10, radix); return val; };
Number.prototype.roundToPrec = function(precision) var power = Math.pow(10, precision || 0); return Math.round(this * power) / power;
Number.prototype.ceil = function(){ return Math.ceil(this); };
Number.prototype.ceilMagnitude = function(){ if (this > 1) { var magnitude = Math.pow(10, (this.toString().length - 1)); return Math.ceil(this / magnitude) * magnitude; } else { return 1; }; var objectLength = function objectLength(object) { ...
Number.prototype.floor = function(){ return Math.floor(this); };
Number.prototype.floor = function (scale) { scale = Number(scale); if (isNaN(scale) || scale !== Number(scale.toFixed(0))) { return ; var ratio = Math.pow(10,scale); return Math.floor(this * ratio) / ratio; };