Here you can find the source of toRadians()
function getHaversineDistance(point1, point2){ var R = 6372.8; var dLat = (point2.lat - point1.lat).toRadians(); var dLon = (point2.lon - point1.lon).toRadians(); var lat1 = point1.lat.toRadians(); var lat2 = point2.lat.toRadians(); var a = Math.sin(dLat/2) * Math.sin(dLat/2) + Math.sin(dLon/2) * Math.sin(dLon/2) * Math.cos(lat1) * Math.cos(lat2) var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a)) /*from w w w.j a v a 2s . c o m*/ return = R * c; } Number.prototype.toRadians = function() { return (this.valueOf() * Math.PI) / 180; }
Number.prototype.toRad = function() { return this * Math.PI / 180; };
Number.prototype.toRad = function() { return (this / 180) * Math.PI; };
Number.prototype.toRad = function() { return this * Math.PI / 180;
Number.prototype.toRadians = function() { return (this / 360) * 2 * Math.PI;
Number.prototype.toRadians = function() { return this * Math.PI / 180;
'use strict' Number.prototype.toRadians = function() { return this * Math.PI / 180;
Number.prototype.toRadians = function() { return (this.valueOf() * Math.PI) / 180;
function toReadableFileSize(bytes) { var i = 0; var byteUnits = [' bytes' , ' kB', ' MB', ' GB', ' TB', ' PB', ' EB', ' ZB', ' YB']; while (bytes > 1024) { bytes = bytes / 1024; i++; if (i > 0) return bytes.toFixed(1) + byteUnits[i]; ...
assert = require("assert"); Number.prototype.toRoman = (function () { var nmap = { M: 1000, CM: 900, D: 500, CD: 400, C: 100, XC: 90, L: 50, XL: 40, X: 10, IX: 9, V: 5, IV: 4, I: 1 }; var toRomanR = function toRomanR(num) { for (var a in nmap) { if (nmap[a] <= num) { return a + toRomanR(num - nmap[a]); ...