Here you can find the source of isUnique(obj)
function rand(min, max){ min = min || 0;/*from w w w. jav a 2 s . c o m*/ max = max || 1; return Math.random() * (max - min) + min; }; exports.randInt = function(min, max){ return Math.floor( rand( min, max ) ); }; //increase Array functionality //check if snake crashes into own body Array.prototype.isUnique = function(obj){ var l = this.length, counter = 0; for(var i=0; i<l; i++){ if(this[i].x === obj.x && this[i].y === obj.y){ counter++; } } return (counter >= 2) ? 0 : 1; } //check if snake collides with other snake or item Array.prototype.collision = function(obj){ var l = obj.length; for(var i=0; i<l; i++){ var bdy = obj[i].player.body if(bdy !== this){ var str = JSON.stringify(bdy); if(str.indexOf(JSON.stringify(this[0])) !== -1){ return 0; } } } return 1; }
"use strict"; Array.prototype.isUnique = function(){ var that = this; var result = true; for (var i = 0; i < that.length; i++){ for (var j = i+1; j < that.length; j++){ if(that[i] === that[j]){ result = false; return result; };
Array.prototype.isUnique = function(value){ var idx = this.indexOf(value); return this.indexOf(value, idx + 1) == -1; };