Here you can find the source of shuffle()
Array.prototype.shuffle = function(){ for (var i = 0; i < this.length; i++){ var a = this[i]; var b = Math.floor(Math.random() * this.length); this[i] = this[b];// www. j ava2 s .c o m this[b] = a; } } module.exports = { shuffleProperties: function(obj) { var new_obj = {}; var keys = getKeys(obj); keys.shuffle(); for (var key in keys){ if (key == "shuffle") continue; // skip our prototype method new_obj[keys[key]] = obj[keys[key]]; } return new_obj; }, getKeys: function(obj){ var arr = new Array(); for (var key in obj) arr.push(key); return arr; }, merge_options: function(obj1,obj2){ var obj3 = {}; for (var attrname in obj1) { obj3[attrname] = obj1[attrname]; } for (var attrname in obj2) { obj3[attrname] = obj2[attrname]; } return obj3; } };
Array.prototype.shuffle = function() { var ar=this; for(var j, x, i = ar.length; i; j = parseInt(Math.random() * i), x = ar[--i], ar[i] = ar[j], ar[j] = x); return ar;
Array.prototype.shuffle = function() { var i = this.length, j, temp; while(--i > 0) { j = Math.floor(Math.random() * (i+1)); temp = this[j]; this[j] = this[i]; this[i] = temp; return this; ...
Array.prototype.shuffle = function() var s = []; while (this.length) s.push(this.splice(Math.random() * this.length, 1)); while (s.length) this.push(s.pop()); return this; }; Array.prototype.indexOf = function( element ) for( var i in this ) if( this[i] == element ) return i; return -1; }; String.prototype.copy = function() return this.substring( 0, this.length ); }; String.prototype.trim = function( ext ) var chars = [ " ", "\t", "\n", "\r" ]; var s = this.copy(); if( arguments.length > 0 ){ for( var i in ext ){ chars.push( ext[i] ); while( chars.indexOf( s.charAt( 0 ) ) != -1 ){ s = s.substring( 1, s.length ); while( chars.indexOf( s.charAt( s.length-1 ) ) != -1 ){ s = s.substring( 0, s.length-1 ); return s; };
Array.prototype.shuffle = function() { var currentIndex = this.length, temporaryValue, randomIndex; while (0 !== currentIndex) { randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; temporaryValue = this[currentIndex]; this[currentIndex] = this[randomIndex]; this[randomIndex] = temporaryValue; return this; window.getDeck = function() { var ranks = [2, 3, 4, 5, 6, 7, 8, 9, 10, 'jack', 'queen', 'king', 'ace']; var suits = ['clubs', 'diamonds', 'hearts', 'spades']; var cards = []; ranks.forEach(function(rank, index) { suits.forEach(function(suit, index) { cards.push(rank + "_of_" + suit); }); }); return cards; $(function() { })
Array.prototype.shuffle = function() { var tmp, rand; for(var i =0; i < this.length; i++){ rand = Math.floor(Math.random() * this.length); tmp = this[i]; this[i] = this[rand]; this[rand] = tmp;
Array.prototype.shuffle = function() { var size = this.length; for (var i = 0; i < size; i++) { var j = Math.floor(Math.random() * size); if (i !== j) { var tmp = this[i]; this[i] = this[j]; this[j] = tmp; };
Array.prototype.shuffle = function() { var i = this.length, j, tempi, tempj; if ( i == 0 ) return false; while ( --i ) { j = Math.floor( Math.random() * ( i + 1 ) ); tempi = this[i]; tempj = this[j]; this[i] = tempj; this[j] = tempi; ...
Array.prototype.shuffle=function() { this.sort(function() { return Math.random()-0.5;}); }; Array.prototype.remove = function(from, to) { var array=this; var rest = array.slice((to || from) + 1 || array.length); array.length = from < 0 ? array.length + from : from; return array.push.apply(array, rest); }; ...
Array.prototype.shuffle = function() { var currentIndex = this.length, temporaryValue, randomIndex; while (0 !== currentIndex) { randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; temporaryValue = this[currentIndex]; this[currentIndex] = this[randomIndex]; this[randomIndex] = temporaryValue; return this;