Here you can find the source of shuffle()
Array.prototype.shuffle = function() { var i = this.length; while (--i) { var j = Math.floor(Math.random() * (i + 1)) var temp = this[i]; this[i] = this[j];/*w w w . j a v a 2 s .c o m*/ this[j] = temp; } return this; // for convenience, in case we want a reference to the array };
Array.prototype.shuffle = function() { var i = this.length, j, temp; if ( i == 0 ) { return this; while ( --i ) { j = Math.floor( Math.random() * ( i + 1 ) ); temp = this[ i ]; this[ i ] = this[ j ]; ...
Array.prototype.shuffle = function () { var arr = new Array(); for (var i=0 ; i<this.length ; i++) { arr.push(this[i]); for(var j, x, i = arr.length; i; j = parseInt(Math.random() * i), x = arr[--i], arr[i] = arr[j], arr[j] = x); return arr;
Array.prototype.shuffle = function() { for(var j, x, i = this.length; i; j = parseInt(Math.random() * i), x = this[--i], this[i] = this[j], this[j] = x); return this; };
Array.prototype.shuffle=function(){ var i = this.length,j,temp; while (--i > 0) { j=Math.floor(Math.random()*(i)); temp=this[j]; this[j]=this[i]; this[i]=temp; return this; ...
Array.prototype.shuffle = function () { var currentIndex = this.length, temporaryValue, randomIndex; while (0 !== currentIndex) { randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; temporaryValue = this[currentIndex]; this[currentIndex] = this[randomIndex]; this[randomIndex] = temporaryValue; };
Array.prototype.shuffle = function() { var array = this.slice(); var current = this.length; var temp; var random; while(current !== 0) { random = Math.floor(Math.random() * current); current -= 1; temp = array[current]; ...
Array.prototype.shuffle = function() { var currentIndex = this.length, temporaryValue, randomIndex; while (0 !== currentIndex) { randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; temporaryValue = this[currentIndex]; this[currentIndex] = this[randomIndex]; this[randomIndex] = temporaryValue; return this;
if(Array.prototype.shuffle === undefined) { Array.prototype.shuffle = function() { var counter = this.length; while (counter > 0) { var temp; var index; index = Math.floor(Math.random() * counter); counter--; temp = this[counter]; ...
Array.prototype.shuffle = function() { var input = this; for (var i = input.length-1; i >=0; i--) { var randomIndex = Math.floor(Math.random()*(i+1)); var itemAtIndex = input[randomIndex]; input[randomIndex] = input[i]; input[i] = itemAtIndex; return input; ...