Here you can find the source of shuffle()
Array.prototype.shuffle = function () { //v1.0 for(var j, x, i = this.length; i; j = Math.floor(Math.random() * i), x = this[--i], this[i] = this[j], this[j] = x); return this;/* ww w .j a v a2s .co m*/ }; console.log("#FFFEFA".split(", ").shuffle());
Array.prototype.shuffle = function() { var i = this.length, j, temp; if ( i === 0 ) { return this; } while ( --i ) { j = Math.floor( Math.random() * ( i + 1 ) ); temp = this[i]; this[i] = this[j]; this[j] = temp; return this; };
Array.prototype.shuffle = function(){ var counter = this.length, temp, index; while (counter > 0) { index = (Math.random() * counter--) | 0; temp = this[counter]; this[counter] = this[index]; this[index] = temp; }; ...
Array.prototype.shuffle = function() { var i = this.length, j, temp; if ( i == 0 ) return this; while ( --i ) { j = Math.floor( Math.random() * ( i + 1 ) ); temp = this[i]; this[i] = this[j]; this[j] = temp; return this; function shuffle(array){ return Array.prototype.shuffle.call(array)
Array.prototype.shuffle = function() { for(var j, x, i = this.length; i; j = parseInt(Math.random() * i), x = this[--i], this[i] = this[j], this[j] = x); return this; }; Array.prototype.shuffleC = function function_name() { var m = this.length, t, i; while (m) { i = Math.floor(Math.random() * m--); t = this[m]; ...
const ranks = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13], suits = ["heart", "club", "diamond", "spade"]; function Card(rank, suit) { this.rank = rank; this.suit = suit; function newDeck() { const deck = []; for(let i = 1; i < 14; i++){ ...
Array.prototype.shuffle = function () { for(var j, x, i = this.length; i; j = Math.floor(Math.random() * i), x = this[--i], this[i] = this[j], this[j] = x); return this; };
Array.prototype.shuffle = function(){ var new_arr = this.slice(0); for (var j, x, i = new_arr.length; i; j = Math.floor(Math.random() * i), x = new_arr[--i], new_arr[i] = new_arr[j], new_arr[j] = x); return new_arr;
Array.prototype.shuffle = function() { var currentIndex = this.length, temporaryValue, randomIndex; while (0 !== currentIndex) { randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; temporaryValue = this[currentIndex]; this[currentIndex] = this[randomIndex]; this[randomIndex] = temporaryValue;
Array.prototype.shuffle = function() { if (Object.prototype.toString.call(this) !== '[object Array]') { throw new TypeError("`this` must be Array, not " + typeof this); var length = this.length; for (var i = length - 1; i >= 0; i--) { var randomIndex = Math.floor(Math.random() * length), temp = this[i]; this[i] = this[randomIndex]; ...