Nodejs Utililty Methods Array Remove Object

List of utility methods to do Array Remove Object

Description

The list of methods to do Array Remove Object are organized into topic(s).

Method

remove(obj)
Array.prototype.remove = function(obj) {
  for(var i = 0; i < this.length; i++){
    if(this[i] === obj){
      this.splice(i, 1);
  return this;
};
remove(obj)
Array.prototype.remove = function (obj) {
    var tempList = new Array();
    for (var i = 0, ti = 0; i < this.length; i++) {
        if (this[i] != obj) {
            tempList[ti] = this[i];
            ti++;
    this.setArray(tempList);
...
remove(obj)
Array.prototype.remove = function(obj) {
  var idx = this.indexOf(obj);
  if(idx == -1) { return false }
  this.splice(idx, 1);
  return true
};
Array.prototype.contains = function(i) { return this.indexOf(i) >= 0 };
remove(obj)
Array.prototype.remove = function(obj) {
  var index = this.indexOf(obj);
  if (index > -1) {
    this.splice(index, 1);
};
remove(obj)
Array.prototype.remove = function(obj) {
  var index = -1;
  for(var i = 0; i < this.length; i++) {
    if(this[i] == obj) {
      index = i;
      break;
  if(index != -1) {
...
remove(obj)
Array.prototype.remove = function(obj){
  var i=0,n=0;
  for(i=0;i<this.length;i++){
    if(this[i] != obj){
      this[n++] = this[i];
  if(n<i){
    this.length = n;
...
remove(obj)
Array.prototype.remove = function(obj){
  return this.splice(this.indexOf(obj), 1);
remove(obj)
Array.prototype.remove=function(obj){
    for(var i=0;i<this.length;i++){
        if(this[i]==obj){
            this.splice(i,1);
            return this;
function isCollided(obj1,obj2){
...
remove(obj)
Array.prototype.remove = function (obj) {
    var index = this.indexOf(obj);
    if(index !== -1) {
        this.splice(index, 1);
};
remove(obj)
Array.prototype.remove = function(obj)
    for(var i =0; i <this.length;i++)
        if(this[i] == obj)
            this.splice(i,1);
            return this;
function isColided(obj1,obj2)
    var centerX_obj1 = obj1.x + obj1.getCenter().x;
    var centerY_obj1 = obj1.y + obj1.getCenter().y;
    var centerX_obj2 = obj2.x + obj2.getCenter().x;
    var centerY_obj2 = obj2.y + obj2.getCenter().y;
    if(Math.abs(centerX_obj1.x - centerX_obj2.x) <= (obj1.width + obj2.width) / 2 && Math.abs(centerY_obj1.y - centerY_obj2.y) <= (obj1.height + obj2.height) / 2)
        return true;
    return false;