Here you can find the source of randomize()
/**//from ww w . j a v a 2 s . c om * @returns {array} New array with randomized items * FIXME destroys this! */ Array.prototype.randomize = function() { var result = []; while (this.length) { var index = this.indexOf(this.random()); result.push(this.splice(index, 1)[0]); } return result; }
Array.prototype.randomPick = function () { return this[Math.floor(Math.random()*this.length)]; };
Array.prototype.randomPick = function() { var index = Math.floor(Math.random() * this.length); return this[index];
Array.prototype.randomRemove = function () { return this.splice(Math.floor(Math.random() * this.length), 1)[0];
'use strict'; Array.prototype.random_item = function () { return this[Math.floor(Math.random() * this.length)]; }; var printError = function (msg) { var newline = document.createElement('br'); var content = document.createTextNode(msg); var messages = document.getElementById('messages'); messages.appendChild(content); ...
Array.prototype.randomise = function() { return this.sort(function() { return 0.5 - Math.random() });
Array.prototype.randomize = Array.prototype.randomize || function() { var result = []; var clone = this.slice(); while (clone.length) { var index = clone.indexOf(clone.random()); result.push(clone.splice(index, 1)[0]); return result;
Array.prototype.randomize = function() { if (this.length < 2) { return this; var items = Array.from(this); var newArr = []; while (items.length > 0) { var entry = items.random(); newArr.push(entry); ...
function range(from, to) { var result = [] for(var i = from; i <= to; i++) { result.push(i) return result Array.prototype.randomize = function() { this.sort(function(){ return (Math.round(Math.random()) - 0.5) }) ...
Array.prototype.randomize = function(){ var size = this.length; var itensInArray = 0; var newArray = []; var emptyObject = {}; this.forEach(function(){ newArray.push(emptyObject); }); this.forEach(function(item){ var index = Math.randomInt(0, size - 1); while(newArray[index] != emptyObject) { ...