Here you can find the source of random()
window.console = window.console || {'log':function(){}} //random int between min (included) and max (included) function randomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } //get random element from array Array.prototype.random = function () { return this[Math.random() * this.length - 1 | 0]; }; ///*w w w . j av a 2 s . c o m*/ Array.prototype.subRandom = function () { var length = randomInt(0, this.length) var subArray = [] for (i=0; i<length; i++) { subArray.push(this.random()) } return _.uniq(subArray); }; //unorder array Array.prototype.shuffle = function () { for (var i = this.length; i > 0; --i) this.push(this.splice(Math.random() * i | 0, 1)[0]); return this; }; //Add composition. see http://scott.sauyet.com/Javascript/Talk/Compose/2013-05-22/#slide-15 Function.prototype.compose = function(g) { var fn = this; return function() { return fn.call(this, g.apply(this, arguments)); }; };
Array.prototype.random = function() { return this[Math.floor((this.length-1)*Math.random())]; };
function XHR(method, path, data, callback) { var xhr = new XMLHttpRequest(); xhr.open(method, path, true); xhr.onreadystatechange = function() { if (xhr.readyState != 4) return; callback(xhr.status, xhr.responseText); xhr.send(data); function getPos(obj) { var curleft = 0, curtop = 0; if (obj.offsetParent) do { curleft += obj.offsetLeft; curtop += obj.offsetTop; } while (obj = obj.offsetParent); return {x: curleft, y: curtop}; function toRangeOrMiddle(a, x ,b) { if (b < a) return (a+b)/2; if (x < a) return a; if (x > b) return b; return x; Array.prototype.random = function() { return this[Math.random()*this.length|0]; window.onerror = function(errorMsg, url, lineNumber) { var msg = "Error happened on <"+url+ "\n> on line "+lineNumber+":\n"+ errorMsg; console.log(msg);
Math.randomInt = function (min, max) { return Math.round(Math.random() * (max - min) + min); }; Array.prototype.random = function () { this[Math.randomInt(0, this.length-1)];
Array.prototype.random = function () { return (this[(Math.max(Math.random() * this.length - 1, 0).toFixed())]) } Array.prototype.fillNull = function(){this[].fill(function(){return null})} Array.prototype.bool = function () { return this.map(function (v) { return v ? true : false }) } Array.prototype.a01 = function () { return this.map(function (v) { return v ? 1 : 0 }) } Array.prototype.splitToChunks = function (num) { var ret = [] for (var i = 0; i < this.length / num; i++) { ret.push(this.slice(i * num, i * num + num)) return ret Array.prototype.removeByIndex = function (index) { return this.splice(index, 1) Math.myRandom = function (max, min) { if(max == undefined) return Math.random() if(min == undefined) return Math.random() * max; return Math.random() * (max+-min) + min;
Array.prototype.random = function () { var i, j, k, ti, tj; for (k = 0; k < this.length; k++) { i = this.length; while (--i) { j = Math.floor(Math.random() * (i - 1)); ti = this[i]; tj = this[j]; this[j] = ti; ...
Array.prototype.random = function() { return this[Math.floor(Math.random() * this.length)]; Number.prototype.toPrice = function() { return this.valueOf().toFixed(2).replace(/./g, function(c, i, a) { return i && c !== "." && !((a.length - i) % 3) ? "," + c : c; });
Array.prototype.random = function(){ return this[Math.round(Math.random()*(this.length-1))]
Array.prototype.random = function() return this[Random(0, this.length - 1)];
Array.prototype.random = function() { if (this.length == 0) return void 0; return this[Math.floor(Math.random() * this.length)]; };