Here you can find the source of min()
Array.prototype.min = function() { if (this.toNumsOnly().length == 0) return undefined; return Math.min.apply(null, this.toNumsOnly()); };
Array.prototype.min = function(){ var ret=this[0]; for(var i=1;i<this.length;i++){ ret = ret<this[i]?ret:this[i]; return ret;
Array.prototype.min = function(){ var a = this; var min = 0; for(var x = 1;x<a.length;x++) if(a[x]<a[min]) min = x; return a[min];
Array.prototype.min = function () { var min = this[0]; var len = this.length; for (var i = 1; i < len; i++) if (this[i] < min) min = this[i]; return min;
Array.prototype.min = function() { var length = this.length; var min = this[0]; for ( var i = 0; i < length; i++ ) { var elem = this[i]; if ( elem < min ) min = elem; return min;
Array.prototype.min = function() { var min = Infinity; for (var i = 0; i < this.length; i++) { if (typeof this[i] === "number" && this[i] < min) { min = this[i]; return min; }; ...
Array.min = function( array ){ return Math.min.apply( Math, array ); };
Array.prototype.min = function(comparer) { if (this.length === 0) return null; if (this.length === 1) return this[0]; comparer = (comparer || Math.min); var v = this[0]; for (var i = 1; i < this.length; i++) { v = comparer(this[i], v); return v; ...
Array.prototype.min = function (fun) { var min = this[0]; this.forEach(x => { if (fun ? fun(min, x) : (min < x)) min = x; }); return min; };
Array.prototype.min = function (funObjectiveValue) { var result = null; var min = Number.MAX_VALUE; for (var i = 0; i < this.length; i++) { var val = funObjectiveValue(this[i]); if (val < min) { result = this[i]; min = val; return result; };