Here you can find the source of getUnique()
Array.prototype.getUnique = function(){ var o = {}, a = [], i, e; for(i = 0; e = this[i]; i++){o[e] = 1}; for(e in o) {a.push (e)}; return a;/*from w w w. j a v a2 s. co m*/ }
Array.prototype.getUnique = function(){ var u = {}, a = []; for(var i = 0, l = this.length; i < l; ++i){ if(u.hasOwnProperty(this[i])) { continue; a.push(this[i]); u[this[i]] = 1; return a;
Array.prototype.getUnique = function(){ var u = {}, a = []; for(var i = 0, l = this.length; i < l; ++i){ if(u.hasOwnProperty(this[i])) { continue; a.push(this[i]); u[this[i]] = 1; return a;
Array.prototype.getUnique = function(){ var u = {}, a = []; for(var i = 0, l = this.length; i < l; ++i){ if(u.hasOwnProperty(this[i])) { continue; a.push(this[i]); u[this[i]] = 1; return a;
Array.prototype.getUnique = function () { var u = {}, a = []; for (var i = 0, l = this.length; i < l; ++i) { if (u.hasOwnProperty(this[i])) { continue; a.push(this[i]); u[this[i]] = 1; return a; var a = [1, 0, 0, 2, 3, 2, 4, 6, 2, 4, 6]; console.log(a.getUnique());
Array.prototype.getUnique = function(){ var u = {}, a = []; for(var i = 0, l = this.length; i < l; ++i){ if(u.hasOwnProperty(this[i])) { continue; a.push(this[i]); u[this[i]] = 1; return a;
Array.prototype.getUnique = function(){ var u = {}, a = []; for(var i = 0, l = this.length; i < l; ++i){ if(u.hasOwnProperty(this[i])) { continue; a.push(this[i]); u[this[i]] = 1; return a; };
Array.prototype.getUnique = function(){ var that = this; for (var i = 0; i < that.length; i++){ for (var j = i+1; j < that.length; j++){ if(that[i] === that[j]){ that.splice(j, 1); j--; return that; };
Array.prototype.getUnique = function(){ var u = {}, a = []; for(var i = 0, l = this.length; i < l; ++i){ if(u.hasOwnProperty(this[i])) { continue; a.push(this[i]); u[this[i]] = 1; return a; for (var i = 1; i<101; i++) { var nodeId = Math.round(getRandom(1,3)); var jobTime = Math.round(getRandom(1,100)) * 10; var resources = [] ; resources.push(Math.round(getRandom(0,4))); resources.push(Math.round(getRandom(0,4))); resources.push(Math.round(getRandom(0,4))); console.log(i + ":" + nodeId + ":" + jobTime + ":" + resources.getUnique().join("#") ); function getRandom(min, max) { return Math.random() * (max - min) + min;