Here you can find the source of equals(array)
// Some basic functions for degree/radian conversion function toRadians(degrees) { return degrees * (Math.PI / 180);} function toDegrees(radians) { return radians * (180 / Math.PI);} // Comparing arrays; unfortunately, JS does not have an ==; here we modify // the Array prototype directly Array.prototype.equals = function (array) { if (!array) { return false; } else if (this.length != array.length) { return false; } // else/* w w w .j av a2 s . c o m*/ for (var i = 0, l = this.length; i < l; i++) { // Check for nested arrays if (this[i] instanceof Array && array[i] instanceof Array) { // recurse if (!this[i].equals(array[i])) { return false; } } else if (this[i] != array[i]) { return false; } } // If we get to the end, we've checked all the elements return true; }; function unitVector(vector) { return vector.map(function(v) { return parseFloat(v)/norm(vector); }); } function norm(vector) { return Math.sqrt(vector.map( function(v) { return v*v; }).reduce( function(a, b) { return a + b; })); } function angleOf(vector) { return Math.atan(vector[1]/vector[0]); }
Array.prototype.equals = function(array) { var answer = this.every(function(element, index) { return element === array[index]; }); if (answer) { return answer; } else { return 'Not equal!\n' + 'Expected: [' + array + ']\n' + 'Got: [' + this + ']'; function assertEqual(value, expected) { if (Array.isArray(value) && Array.isArray(value)) { if (value.equals(expected)) { console.log("Passed"); } else { console.log("Failed"); console.log("Got: ", value); console.log("Expected: ", expected); } else { if (value === expected) { console.log("Passed"); } else { console.log("Failed"); console.log("Got: ", value); console.log("Expected: ", expected); module.exports = { assertEqual };
Array.prototype.equals = function (array) { if (!array) return false; if (this.length != array.length) return false; for(var i = 0, l = this.length; i < l; i++) { if (this[i] instanceof Array && array[i] instanceof Array){ if (!this[i].equals(array[i])) return false; ...
Array.prototype.equals = function (array) if (!array) return false; if (this.length != array.length) return false; ...
Array.prototype.equals = function(array){ if(!array){ return false; if(this.length != array.length){ return false; for (let i = 0; i < this.length; i++){ if(this[i] != array[i]){ ...
if(Array.prototype.equals) console.warn("Overriding existing Array.prototype.equals. Possible causes: New API defines the method, there's a framework conflict or you've got double inclusions in your code."); Array.prototype.equals = function (array) { if (!array) return false; if (this.length != array.length) return false; for (var i = 0, l=this.length; i < l; i++) { if (this[i] instanceof Array && array[i] instanceof Array) { ...
Array.prototype.equals = function(array) { if (!array) return false; if (this.length !== array.length) return false; for (var i = 0, l = this.length; i < l; i++) { if (this[i] instanceof Array && array[i] instanceof Array) { if (!this[i].equals(array[i])) return false; ...
Array.prototype.equals = function (array) { if (!array) return false; if (this.length != array.length) return false; for (var i = 0, l = this.length; i < l; i++) { if (this[i] instanceof Array && array[i] instanceof Array) { if (!this[i].equals(array[i])) return false; ...
Array.prototype.equals = function (array, strict) { if (!array) return false; if (arguments.length == 1) strict = true; if (this.length != array.length) return false; for (var i = 0; i < this.length; i++) { if (this[i] instanceof Array && array[i] instanceof Array) { ...
function gridToCanvas(gridX, gridY) { var canvasX = gridX * 16; var canvasY = gridY * 16; return [canvasX, canvasY]; function isInt(num) { return !(num % 1 != 0); Array.prototype.equals = function (array, strict) { ...