Here you can find the source of equals(array)
// attach the .equals method to Array's prototype to call it on any array Array.prototype.equals = function (array) { // if the other array is a falsy value, return if (!array)// w w w . j a v a 2s .co m return false; // compare lengths - can save a lot of time if (this.length != array.length) return false; for (var i = 0, l=this.length; i < l; i++) { // Check if we have nested arrays if (this[i] instanceof Array && array[i] instanceof Array) { // recurse into the nested arrays if (!this[i].equals(array[i])) return false; } else if (this[i] != array[i]) { // Warning - two different object instances will never be equal: {x:20} != {x:20} return false; } } return true; };
Array.prototype.equals = function (array) { if (!array) return false; if (this.length != array.length) return false; for (var i = 0, l = this.length; i < l; i++) { if (this[i] instanceof Array && array[i] instanceof Array) { if (!this[i].equals(array[i])) { return false; } else if (this[i] != array[i]) { ...
Array.prototype.equals = function (array) { if (!array) return false; if (this.length != array.length) return false; for (var i = 0, l=this.length; i < l; i++) { if (this[i] instanceof Array && array[i] instanceof Array) { if (!this[i].equals(array[i])) return false; ...
Array.prototype.equals = function(array) { if (!array) return false; if (this.length != array.length) return false; for (var i = 0, l = this.length; i < l; i++) { if (this[i] instanceof Array && array[i] instanceof Array) { if (!this[i].equals(array[i])) return false; ...
Array.prototype.equals = function (array) { if (!array) return false; if (this.length != array.length) return false; for (var i = 0; i < this.length; i++) { if (this[i] instanceof Array && array[i] instanceof Array) { if (!this[i].equals(array[i])) return false; ...
Array.prototype.equals = function (array) { if (!array) return false; if (this.length != array.length) return false; for (var i = 0; i < this.length; i++) { if (this[i] instanceof Array && array[i] instanceof Array) { if (!this[i].equals(array[i])) return false; ...
Array.prototype.equals = function (array) { if (!array) return false; if (this.length != array.length) return false; for (var i = 0, l=this.length; i < l; i++) { if (this[i] instanceof Array && array[i] instanceof Array) { if (!this[i].compare(array[i])) return false; ...
Array.prototype.equals = function (array) { if (!array) { return false; if (this.length !== array.length) { return false; for (var i = 0, l = this.length; i < l; i++) { if (this[i] instanceof Array && array[i] instanceof Array) { ...
Array.prototype.equals = function (array) { var toReturn = true; if (!array) toReturn = false; if (this.length != array.length) toReturn = false; for (var i = 0, l=this.length; i < l; i++) { if (this[i] instanceof Array && array[i] instanceof Array) { if (!this[i].equals(array[i])) ...
function toRadians(degrees) { return degrees * (Math.PI / 180);} function toDegrees(radians) { return radians * (180 / Math.PI);} Array.prototype.equals = function (array) { if (!array) { return false; } else if (this.length != array.length) { return false; } for (var i = 0, l = this.length; i < l; i++) { if (this[i] instanceof Array && array[i] instanceof Array) { if (!this[i].equals(array[i])) { return false; } else if (this[i] != array[i]) { return false; } return true; };