Javascript examples for Canvas:Mouse
Real mouse position in canvas
<!doctype html> <html> <head> <!-- reset css --> <script type="text/javascript" src="https://code.jquery.com/jquery.min.js"></script> <style> body{ background-color: ivory; } canvas{border:1px solid red;} </style> <script> $(function(){/*from ww w .j a v a 2 s . c om*/ var canvas=document.getElementById("canvas"); var ctx=canvas.getContext("2d"); var canvasOffset=$("#canvas").offset(); var offsetX=canvasOffset.left; var offsetY=canvasOffset.top; function handleMouseDown(e){ mouseX=parseInt(e.clientX-offsetX); mouseY=parseInt(e.clientY-offsetY); $("#downlog").html("Down: "+ mouseX + " / " + mouseY); // Put your mousedown stuff here } function handleMouseUp(e){ mouseX=parseInt(e.clientX-offsetX); mouseY=parseInt(e.clientY-offsetY); $("#uplog").html("Up: "+ mouseX + " / " + mouseY); // Put your mouseup stuff here } function handleMouseOut(e){ mouseX=parseInt(e.clientX-offsetX); mouseY=parseInt(e.clientY-offsetY); $("#outlog").html("Out: "+ mouseX + " / " + mouseY); // Put your mouseOut stuff here } function handleMouseMove(e){ mouseX=parseInt(e.clientX-offsetX); mouseY=parseInt(e.clientY-offsetY); $("#movelog").html("Move: "+ mouseX + " / " + mouseY); // Put your mousemove stuff here } $("#canvas").mousedown(function(e){handleMouseDown(e);}); $("#canvas").mousemove(function(e){handleMouseMove(e);}); $("#canvas").mouseup(function(e){handleMouseUp(e);}); $("#canvas").mouseout(function(e){handleMouseOut(e);}); }); // end $(function(){}); </script> </head> <body> <p>Move, press and release the mouse</p> <p id="downlog">Down</p> <p id="movelog">Move</p> <p id="uplog">Up</p> <p id="outlog">Out</p> <canvas id="canvas" width="300" height="300"></canvas> </body> </html>