Javascript examples for Canvas:Example
HTML5 CANVAS Shadow
<html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <script type="text/javascript" src="https://code.jquery.com/jquery-1.8.3.js"></script> <script type="text/javascript"> $(document).ready(function(){ var canvas = $("#SAMPLE"), ctx = canvas[0].getContext("2d"); ctx.save();//from www. j a v a 2 s . co m ctx.strokeStyle = "#0067ef"; ctx.fillStyle = "#0067ef"; ctx.lineCap = "round"; ctx.lineWidth = "15"; ctx.globalAlpha = 1; ctx.shadowBlur = 0; ctx.shadowOffsetX = 0; ctx.shadowOffsetY = 0; ctx.shadowColor = "#363636"; ctx.beginPath(); ctx.moveTo( 10, 10); ctx.lineTo(200, 200); ctx.stroke(); ctx.closePath(); ctx.shadowBlur = 5; ctx.shadowOffsetX = 5; ctx.shadowOffsetY = 5; ctx.shadowColor = "#363636"; ctx.beginPath(); ctx.moveTo(300, 10); ctx.lineTo(400, 200); ctx.stroke(); ctx.closePath(); ctx.restore(); var save = canvas[0].toDataURL("image/png"); ctx.clearRect(0, 0, 960, 480); var img = new Image(); img.onload = function() { ctx.drawImage(this,0,0); $("#REF")[0].getContext("2d").drawImage(this,0,0); console.log(refctx); }; img.src = save; document.body.appendChild(img); }); </script> </head> <body> <canvas id="SAMPLE" width="960" height="480"></canvas> <canvas id="REF" width="960" height="480"></canvas> </body> </html>