Javascript examples for Canvas:Example
get a canvas element to rotate properly
<html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <script type="text/javascript" src="https://code.jquery.com/jquery-1.8.3.js"></script> <script type="text/javascript"> $(window).load(function(){//from w w w . ja v a 2s. co m (function() { setInterval(draw, 30); var degrees = 0.0; var offset = 8; function draw() { var canvas = document.getElementById('tutorial'); if (canvas.getContext) { var ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, 16, 16); degrees += 0.10; ctx.save(); ctx.translate(offset, offset); ctx.rotate(degrees); // Draw half open circle ctx.beginPath(); ctx.lineWidth = 2; ctx.arc(8-offset , 8-offset, 6, 0, 1.75 * Math.PI); ctx.stroke(); // Draw arrowhead ctx.lineWidth = 2; ctx.moveTo(13-offset , 1-offset); ctx.lineTo(9-offset , 5-offset); ctx.lineTo(13-offset , 5-offset); ctx.lineTo(13-offset , 1-offset); ctx.stroke(); ctx.restore(); } } })(); }); </script> </head> <body> <canvas id="tutorial" width="16" height="16"> </canvas> </body> </html>