Javascript examples for Canvas:Example
Dynamically resize canvas window
<html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <script type="text/javascript" src="https://code.jquery.com/jquery-1.8.3.js"></script> <style id="compiled-css" type="text/css"> canvas {// w ww . j a v a 2 s . co m border: 1px dotted black; background: blue; } </style> <script type="text/javascript"> $(window).load(function(){ (function() { getPercentageOfWindow = function() { var viewportSize = getViewportSize(); var canvasSize = getCanvastSize(); return { x: canvasSize.width / (viewportSize.width - 10), y: canvasSize.height / (viewportSize.height - 10) }; }; getCanvasContext = function() { return $("#myCanvas")[0].getContext('2d'); }; getViewportSize = function() { return { height: window.innerHeight, width: window.innerWidth }; }; getCanvastSize = function() { var ctx = getCanvasContext(); return { height: ctx.canvas.height, width: ctx.canvas.width }; }; // update canvas size updateSizes = function() { var viewportSize = getViewportSize(); var ctx = getCanvasContext(); ctx.canvas.height = viewportSize.height * percentage.y; ctx.canvas.width = viewportSize.width * percentage.x; }; var percentage = getPercentageOfWindow(); $(window).on('resize', function() { updateSizes(); }); }()); }); </script> </head> <body> <canvas id="myCanvas" width="300" height="300"> </canvas> </body> </html>