Javascript examples for Canvas:Circle
click to draw circle and rectangle
<html lang="en"> <head> <title>Orbital Game</title> <meta charset="utf-8"> <link rel="stylesheet" href="css/index.css"> <script src="js/index.js"></script> <style> body {//from ww w.j av a 2 s .c o m font-family:monospace; color:white; background-color:#091D2C; } header { margin:0; } h1 { margin:0; } #canvas { border:1px solid black; background-color:cyan; box-shadow:0 0 5px 10px black; display:block; margin:auto; } td, th { border:2px solid white; } table { margin:auto; } td > input { width:60%; } #startbutton { height:95%; width:95%; border-radius:2px; } #vector { margin-top:-40px; margin-left:20px; } </style> </head> <body> <main> <p> draw square? <input type="checkbox" id="squareCheck"> </p> <canvas id="canvas" height="500px" width="800px"> </canvas> <br> <br> </main> <script> addEventListener('load',init); var mousepos = { x:0, y:0 } var canvas, context; function init() { canvas = document.querySelector('canvas'); context = canvas.getContext('2d'); canvas.addEventListener('mousemove',showMouse); canvas.addEventListener('click',function() { if (!document.querySelector('#squareCheck').checked) { drawCircle(mousepos.x,mousepos.y,30,'red',context); } else { drawSquare(mousepos.x,mousepos.y,30,30,'blue',context) } }); console.log('page ready'); } function showMouse(evt) { mousepos=getlocalcoord(evt); } function drawCircle(x,y,rad,col,ctx){ ctx.save(); ctx.translate(x,y); ctx.beginPath(); ctx.arc(0,0,rad,0,2*Math.PI,false); ctx.fillStyle='red'; ctx.fill(); ctx.restore(); ctx.closePath(); } function drawSquare(x,y,w,h,col,ctx) { ctx.save(); ctx.translate(x,y); ctx.beginPath(); ctx.fillStyle=col; ctx.fillRect(0,0,w,h); ctx.fill(); ctx.restore(); ctx.closePath(); } function getlocalcoord(evt) { var rect=evt.target.getBoundingClientRect(); mousepos = { x:Math.floor(evt.clientX-rect.left), y:Math.floor(evt.clientY-rect.top) } return mousepos } </script> </body> </html>