Javascript examples for Canvas:image
Canvas putImageData XOR
<html> <head> <script src="https://code.jquery.com/jquery-1.9.1.min.js"></script> </head> <body> <canvas id="myCanvas" width="800" height="600"></canvas> <script> var m_ctx;/*from ww w.j a va2s.c o m*/ var m_canvas; var m_bCursorOn = false; var m_nXpos = 0; function DrawCursor() { var nCellY = 10; var nCellH = 24; var nCellX = m_nXpos; var nCellW = 13; m_bCursorOn = !m_bCursorOn; var imgData = m_ctx.getImageData( nCellX, nCellY, nCellW, nCellH ); var data = imgData.data; for(var i = 0; i < data.length; i += 4) { data[i] ^= 255; data[i + 1] ^= 255; data[i + 2] ^= 255; } m_ctx.putImageData( imgData, nCellX, nCellY ); } function MoveCursor() { if (m_bCursorOn) DrawCursor(); m_nXpos += 13; if ( m_nXpos >1000) m_nXpos = 0; DrawCursor(); } window.onload = function() { m_canvas = $('#myCanvas')[0]; m_ctx = m_canvas.getContext("2d"); m_canvas.width = window.innerWidth|0; m_canvas.height = window.innerHeight; m_canvas.style.width = ((m_canvas.width/13)|0)*13+'px'; m_ctx.fillStyle = "black"; m_ctx.fillRect( 0, 0, m_canvas.width, m_canvas.height ); setInterval( function(){ DrawCursor();}, 301 ); // cursor blink setInterval( function(){ MoveCursor();}, 501 ); }; </script> </body> </html>