Javascript examples for Canvas Reference:createPattern
The createPattern() method repeats the specified element, which can be an image, video, or another <canvas> element, in the direction.
context.createPattern(image, "repeat|repeat-x|repeat-y|no-repeat");
Parameter | Description |
---|---|
image | image, canvas, or video element to use |
repeat | Default. The pattern repeats both horizontally and vertically |
repeat-x | The pattern repeats only horizontally |
repeat-y | The pattern repeats only vertically |
no-repeat | The pattern will be displayed only once (no repeat) |
Repeat an image both horizontally and vertically:
JavaScript:
<!DOCTYPE html> <html> <body> <p>Image to use:</p> <img src="http://java2s.com/resources/a.png" id="lamp" width="32" height="32"> <p>Canvas:</p> <button onclick="draw('repeat')">Repeat</button> <button onclick="draw('repeat-x')">Repeat-x</button> <button onclick="draw('repeat-y')">Repeat-y</button> <button onclick="draw('no-repeat')">No-repeat</button> <canvas id="myCanvas" width="300" height="250" style="border:1px solid #d3d3d3;"> Your browser does not support the HTML5 canvas tag.</canvas> <script> function draw(direction) { var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.clearRect(0, 0, c.width, c.height); var img = document.getElementById("lamp") var pat = ctx.createPattern(img, direction); ctx.rect(0, 0, 150, 120);//w ww. jav a 2 s. co m ctx.fillStyle = pat; ctx.fill(); } </script> </body> </html>