<!DOCTYPE HTML> <html> <head> <script> window.requestAnimFrame = (function(callback){ return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback){ window.setTimeout(callback, 1000 / 60); };/*from www . j a v a 2 s. c o m*/ })(); function drawFrame(context, video){ context.drawImage(video, 0, 0); requestAnimFrame(function(){ drawFrame(context, video); }); } window.onload = function(){ let canvas = document.getElementById("myCanvas"); let context = canvas.getContext("2d"); let video = document.getElementById("myVideo"); drawFrame(context, video); }; </script> </head> <body> <video id="myVideo" autoplay="true" loop="true"> <source src="http://java2s.com/style/demo/your.webm" type="video/webm"/> </video> <canvas id="myCanvas" width="600" height="360" style="border:1px solid black;"> </canvas> </body> </html>
To draw a video on an HTML5 canvas, embed a video tag in the HTML document.