Spray paint effect
<!doctype html> <html> <head> <meta charset="utf-8"> <title>Spray Paint</title> <style>canvas{border:1px solid red;}</style> </head> /*from w ww . java 2 s .c om*/ <body> <canvas id="canvas" width="400" height="400"></canvas> <script> window.onload = function () { let canvas = document.getElementById('canvas'), context = canvas.getContext('2d'), mouse = captureMouse(canvas), imagedata = context.getImageData(0, 0, canvas.width, canvas.height), pixels = imagedata.data, brush_size = 25, brush_density = 50, brush_color; canvas.addEventListener('mousedown', function () { brush_color = 12; canvas.addEventListener('mousemove', onMouseMove, false); }, false); canvas.addEventListener('mouseup', function () { canvas.removeEventListener('mousemove', onMouseMove, false); }, false); function onMouseMove () { //loop over each brush point for (let i = 0; i < brush_density; i++) { let angle = Math.random() * Math.PI * 2, radius = Math.random() * brush_size, xpos = (mouse.x + Math.cos(angle) * radius) | 0, //remove decimal ypos = (mouse.y + Math.sin(angle) * radius) | 0, offset = (xpos + ypos * imagedata.width) * 4; //pixel component colors: r,g,b,a (0-255) pixels[offset] = brush_color >> 16 & 0xff; //red pixels[offset + 1] = brush_color >> 8 & 0xff; //green pixels[offset + 2] = brush_color & 0xff; //blue pixels[offset + 3] = 255; //alpha } context.putImageData(imagedata, 0, 0); } }; function captureMouse(element) { let mouse = {x: 0, y: 0, event: null}, body_scrollLeft = document.body.scrollLeft, element_scrollLeft = document.documentElement.scrollLeft, body_scrollTop = document.body.scrollTop, element_scrollTop = document.documentElement.scrollTop, offsetLeft = element.offsetLeft, offsetTop = element.offsetTop; element.addEventListener('mousemove', function (event) { let x, y; if (event.pageX || event.pageY) { x = event.pageX; y = event.pageY; } else { x = event.clientX + body_scrollLeft + element_scrollLeft; y = event.clientY + body_scrollTop + element_scrollTop; } x -= offsetLeft; y -= offsetTop; mouse.x = x; mouse.y = y; mouse.event = event; }, false); return mouse; } </script> </body> </html>