HTML5 Game - Canvas Animation Oscillate

Description

Oscillate

Demo

ResultView the demo in separate window

<!doctype html>  
<html>  
 <body>  
  <canvas id="canvas" width="400" height="400"></canvas>  
  <script>  

class Ball{  // w  w  w .j  a  va 2  s.  c om
  constructor(radius, color) {
      if (radius === undefined) { radius = 40; }  
      if (color === undefined) { color = "#ff0000"; }  
      this.x = 0;  
      this.y = 0;  
      this.radius = radius;  
      this.rotation = 0;  
      this.scaleX = 1;  
      this.scaleY = 1;  
      this.color = color;  
      this.lineWidth = 1;  
    }  
      
    draw = function (context) {  
      context.save();  
      context.translate(this.x, this.y);  
      context.rotate(this.rotation);  
      context.scale(this.scaleX, this.scaleY);  
      context.lineWidth = this.lineWidth;  
      context.fillStyle = this.color;  
      context.beginPath();  
      //x, y, radius, start_angle, end_angle, anti-clockwise  
      context.arc(0, 0, this.radius, 0, (Math.PI * 2), true);  
      context.closePath();  
      context.fill();  
      if (this.lineWidth > 0) {  
        context.stroke();  
      }  
      context.restore();  
    }
}  
    window.onload = function () {
      let canvas = document.getElementById('canvas'),
          context = canvas.getContext('2d'),
          ball = new Ball(),
          angle = 0,
          centerY = 200,
          range = 50,
          speed = 0.05;
        
      ball.x = canvas.width / 2;

      (function drawFrame () {
        window.requestAnimationFrame(drawFrame, canvas);
        context.clearRect(0, 0, canvas.width, canvas.height);
          
        ball.y = centerY + Math.sin(angle) * range;     
        angle += speed;
        ball.draw(context);
      }());
    };
  

  </script>  
 </body>  
</html>

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