Moving arrow
<!doctype html> <html> <head> <meta charset="utf-8"> <title>Follow Mouse</title> <style> canvas {// w w w. j a va 2 s . c o m border: 1px solid red; } </style> </head> <body> <canvas id="canvas" width="400" height="400"></canvas> <script> class Arrow { constructor() { this.x = 0; this.y = 0; this.color = "#ffff00"; this.rotation = 0; this.speed = 3; } draw(context) { context.save(); context.translate(this.x, this.y); context.rotate(this.rotation); context.lineWidth = 2; context.fillStyle = this.color; context.beginPath(); context.moveTo(25, 0); context.lineTo(-25, -5); context.moveTo(25, 0); context.lineTo(-25, 5); context.closePath(); context.fill(); context.stroke(); context.restore(); } move(x,y){ let dx = x - this.x, dy = y - this.y, angle = Math.atan2(dy, dx), //radians vx = Math.cos(angle) * this.speed, vy = Math.sin(angle) * this.speed; this.rotation = angle; this.x += vx; this.y += vy; } } window.onload = function() { let canvas = document.getElementById('canvas'), context = canvas.getContext('2d'), mouse = captureMouse(canvas), arrow = new Arrow(); (function drawFrame() { window.requestAnimationFrame(drawFrame, canvas); context.clearRect(0, 0, canvas.width, canvas.height); arrow.move(mouse.x ,mouse.y); arrow.draw(context); }()); }; function captureMouse(element) { let mouse = { x: 0, y: 0, event: null }, body_scrollLeft = document.body.scrollLeft, element_scrollLeft = document.documentElement.scrollLeft, body_scrollTop = document.body.scrollTop, element_scrollTop = document.documentElement.scrollTop, offsetLeft = element.offsetLeft, offsetTop = element.offsetTop; element.addEventListener('mousemove', function(event) { let x, y; if (event.pageX || event.pageY) { x = event.pageX; y = event.pageY; } else { x = event.clientX + body_scrollLeft + element_scrollLeft; y = event.clientY + body_scrollTop + element_scrollTop; } x -= offsetLeft; y -= offsetTop; mouse.x = x; mouse.y = y; mouse.event = event; }, false); return mouse; } </script> </body> </html>