HTML5 Game - Moving an Image along Bezier curve

Description

Moving an Image along Bezier curve

Demo

ResultView the demo in separate window

<!doctype html>
<html lang="en">
<head>
<script type="text/javascript">
window.addEventListener('load', eventWindowLoaded, false);  

let bullseye;//from www . ja  va 2 s  .c o m
function eventWindowLoaded() {
  bullseye = new Image();
  bullseye.src = "http://java2s.com/style/demo/jet.png"
  bullseye.onload = eventAssetsLoaded;
}

function eventAssetsLoaded() {
  canvasApp();
}

function canvasApp() {
  
  function  drawScreen () {
    context.fillStyle = '#EEEEEE';
    context.fillRect(0, 0, theCanvas.width, theCanvas.height);
    //Box
    context.strokeStyle = '#000000'; 
    context.strokeRect(1,  1, theCanvas.width-2, theCanvas.height-2);
    
    let t = player.t;
    
    let cx = 3 * (p1.x - p0.x)
    let bx = 3 * (p2.x - p1.x) - cx;
    let ax = p3.x - p0.x - cx - bx;

    let cy = 3 * (p1.y - p0.y);
    let by = 3 * (p2.y - p1.y) - cy;
    let ay = p3.y - p0.y - cy - by;
    
    let xt = ax*(t*t*t) + bx*(t*t) + cx*t + p0.x;
    
    let yt = ay*(t*t*t) + by*(t*t) + cy*t + p0.y;
  
    player.t += player.speed;
    
    if (player.t > 1) {
      player.t = 1;
    } 
    //draw the points
      
    context.font ="10px sans";
    
    context.fillStyle = "#FF0000";
    context.beginPath();
    context.arc(p0.x,p0.y,8,0,Math.PI*2,true);
    context.closePath();
    context.fill();      
    context.fillStyle = "#FFFFFF";
    context.fillText("0",p0.x-2,p0.y+2);
    
    context.fillStyle = "#FF0000";
    context.beginPath();
    context.arc(p1.x,p1.y,8,0,Math.PI*2,true);
    context.closePath();
    context.fill();      
    context.fillStyle = "#FFFFFF";
    context.fillText("1",p1.x-2,p1.y+2);
    
    context.fillStyle = "#FF0000";
    context.beginPath();
    context.arc(p2.x,p2.y,8,0,Math.PI*2,true);
    context.closePath();
    context.fill();      
    context.fillStyle = "#FFFFFF";
    context.fillText("2",p2.x-2, p2.y+2);
    
    context.fillStyle = "#FF0000";
    context.beginPath();
    context.arc(p3.x,p3.y,8,0,Math.PI*2,true);
    context.closePath();
    context.fill();      
    context.fillStyle = "#FFFFFF";
    context.fillText("3",p3.x-2, p3.y+2);
    context.closePath();
    
    player.x = xt-bullseye.width/2;
    player.y = yt-bullseye.height/2;
        
    context.drawImage(bullseye,player.x,player.y);
        
  }
  
  let p0 = {x:60, y:10};
  let p1 = {x:150, y:350};
  let p2 = {x:300, y:375};
  let p3 = {x:400, y:20};
  let player = {x:0, y:0, speed:.01, t:0};
  let points = new Array();

    theCanvas = document.getElementById('canvasOne');
  context = theCanvas.getContext('2d');
  
  function gameLoop() {
      window.setTimeout(gameLoop, 20);
      drawScreen()  
    }
    
  gameLoop();
  
  
}

</script>

</head>
<body>  
<div style="position: absolute; top: 50px; left: 50px;">

<canvas id="canvasOne" width="500" height="500">
 Your browser does not support the HTML 5 Canvas. 
</canvas>
</div>

</body>
</html>

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