Manipulating an Image Using Canvas
<!DOCTYPE html> <html> <head> <title>Canvas Demo</title> <style> canvas { /*from www . ja v a2 s . co m*/ border: 1px solid #000; } </style> </head> <body> <canvas id="myCanvas" width="200" height="200">Did You Know: Every time you use a browser that doesn't support HTML5 </canvas> <script> // Get the context we will be using for drawing. let myCanvas = document.getElementById('myCanvas'); let myContext = myCanvas.getContext('2d'); // Create a new image element and fill it with a kitten. let myImage = new Image(); myImage.src = 'http://java2s.com/style/download.png'; // We can't do anything until the image has successfully loaded. myImage.onload = function() { myContext.drawImage(myImage, 25, 25, 150, 150, 0, 0, 150, 50); }; </script> </body> </html>