The following code shows how to drag-and-drop an image.
<!DOCTYPE HTML> <html> <head> <script> class EventManager{/*from w ww. ja v a 2 s. co m*/ constructor(canvasId){ this.canvas = document.getElementById(canvasId); this.context = this.canvas.getContext("2d"); this.drawStage = undefined; this.listening = false; // desktop flags this.mousePos = null; this.mouseDown = false; this.mouseUp = false; this.mouseOver = false; this.mouseMove = false; // mobile flags this.touchPos = null; this.touchStart = false; this.touchMove = false; this.touchEnd = false; // Region Events this.currentRegion = null; this.regionIndex = 0; this.lastRegionIndex = -1; this.mouseOverRegionIndex = -1; } getContext(){ return this.context; } getCanvas(){ return this.canvas; } clear(){ this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } getCanvasPos = function(){ let obj = this.getCanvas(); let top = 0; let left = 0; while (obj.tagName != "BODY") { top += obj.offsetTop; left += obj.offsetLeft; obj = obj.offsetParent; } return { top: top, left: left }; } setDrawStage(func){ this.drawStage = func; this.listen(); } reset(evt){ if (!evt) { evt = window.event; } this.setMousePosition(evt); this.setTouchPosition(evt); this.regionIndex = 0; if (this.drawStage !== undefined) { this.drawStage(); } // desktop flags this.mouseOver = false; this.mouseMove = false; this.mouseDown = false; this.mouseUp = false; // mobile touch flags this.touchStart = false; this.touchMove = false; this.touchEnd = false; } listen(){ let that = this; if (this.drawStage !== undefined) { this.drawStage(); } // desktop events this.canvas.addEventListener("mousedown", function(evt){ that.mouseDown = true; that.reset(evt); }, false); this.canvas.addEventListener("mousemove", function(evt){ that.reset(evt); }, false); this.canvas.addEventListener("mouseup", function(evt){ that.mouseUp = true; that.reset(evt); }, false); this.canvas.addEventListener("mouseover", function(evt){ that.reset(evt); }, false); this.canvas.addEventListener("mouseout", function(evt){ that.mousePos = null; }, false); // mobile events this.canvas.addEventListener("touchstart", function(evt){ evt.preventDefault(); that.touchStart = true; that.reset(evt); }, false); this.canvas.addEventListener("touchmove", function(evt){ evt.preventDefault(); that.reset(evt); }, false); this.canvas.addEventListener("touchend", function(evt){ evt.preventDefault(); that.touchEnd = true; that.reset(evt); }, false); } getMousePos(evt){ return this.mousePos; } getTouchPos(evt){ return this.touchPos; } setMousePosition(evt){ let mouseX = evt.clientX - this.getCanvasPos().left + window.pageXOffset; let mouseY = evt.clientY - this.getCanvasPos().top + window.pageYOffset; this.mousePos = { x: mouseX, y: mouseY }; } setTouchPosition(evt){ if (evt.touches !== undefined && evt.touches.length == 1) { // Only deal with one finger let touch = evt.touches[0]; // Get the information for finger #1 let touchX = touch.pageX - this.getCanvasPos().left + window.pageXOffset; let touchY = touch.pageY - this.getCanvasPos().top + window.pageYOffset; this.touchPos = { x: touchX, y: touchY }; } } beginRegion = function(){ this.currentRegion = {}; this.regionIndex++; } addRegionEventListener = function(type, func){ let event = (type.indexOf('touch') == -1) ? 'on' + type : type; this.currentRegion[event] = func; } closeRegion(){ let pos = this.touchPos || this.mousePos; if (pos !== null && this.context.isPointInPath(pos.x, pos.y)) { if (this.lastRegionIndex != this.regionIndex) { this.lastRegionIndex = this.regionIndex; } // handle onmousedown if (this.mouseDown && this.currentRegion.onmousedown !== undefined) { this.currentRegion.onmousedown(); this.mouseDown = false; } // handle onmouseup else if (this.mouseUp && this.currentRegion.onmouseup !== undefined) { this.currentRegion.onmouseup(); this.mouseUp = false; } // handle onmouseover else if (!this.mouseOver && this.regionIndex != this.mouseOverRegionIndex && this.currentRegion.onmouseover !== undefined) { this.currentRegion.onmouseover(); this.mouseOver = true; this.mouseOverRegionIndex = this.regionIndex; } // handle onmousemove else if (!this.mouseMove && this.currentRegion.onmousemove !== undefined) { this.currentRegion.onmousemove(); this.mouseMove = true; } // handle touchstart if (this.touchStart && this.currentRegion.touchstart !== undefined) { this.currentRegion.touchstart(); this.touchStart = false; } // handle touchend if (this.touchEnd && this.currentRegion.touchend !== undefined) { this.currentRegion.touchend(); this.touchEnd = false; } // handle touchmove if (!this.touchMove && this.currentRegion.touchmove !== undefined) { this.currentRegion.touchmove(); this.touchMove = true; } } else if (this.regionIndex == this.lastRegionIndex) { this.lastRegionIndex = -1; this.mouseOverRegionIndex = -1; // handle mouseout condition if (this.currentRegion.onmouseout !== undefined) { this.currentRegion.onmouseout(); } } } } function writeMessage(context, message){ context.font = "18pt Calibri"; context.fillStyle = "black"; context.fillText(message, 10, 25); } function drawImage(jetImage){ let events = new EventManager("myCanvas"); let canvas = events.getCanvas(); let context = events.getContext(); let rectX = canvas.width / 2 - jetImage.width / 2; let rectY = canvas.height / 2 - jetImage.height / 2; let draggingRect = false; let draggingRectOffsetX = 0; let draggingRectOffsetY = 0; events.setDrawStage(function(){ let mousePos = this.getMousePos(); if (draggingRect) { rectX = mousePos.x - draggingRectOffsetX; rectY = mousePos.y - draggingRectOffsetY; } // clear the canvas this.clear(); this.beginRegion(); context.drawImage(jetImage, rectX, rectY, jetImage.width, jetImage.height); // draw rectangular region for image context.beginPath(); context.rect(rectX, rectY, jetImage.width, jetImage.height); context.closePath(); this.addRegionEventListener("mousedown", function(){ draggingRect = true; let mousePos = events.getMousePos(); draggingRectOffsetX = mousePos.x - rectX; draggingRectOffsetY = mousePos.y - rectY; }); this.addRegionEventListener("mouseup", function(){ draggingRect = false; }); this.addRegionEventListener("mouseover", function(){ document.body.style.cursor = "pointer"; }); this.addRegionEventListener("mouseout", function(){ document.body.style.cursor = "default"; }); this.addRegionEventListener("mousemove", function(){ writeMessage(context, rectX+"/"+rectY); }); this.closeRegion(); }); } window.onload = function(){ jetImage = new Image(); jetImage.onload = function(){ drawImage(this); }; jetImage.src = "http://java2s.com/style/demo/jet2.png"; }; </script> </head> <body> <canvas id="myCanvas" width="600" height="250" style="border:1px solid black;"> </canvas> </body> </html>
To drag-and-drop an image, we can draw an invisible rectangular path on top of the image to provide a path for the image.
We can attach the mousedown, mouseup, and mousemove events to handle the three phases of drag-and-drop.
When the user drags-and-drops an image, both of the image and its corresponding rectangular path are being dragging and dropping.