Bouncing ball with random starting point
<!doctype html> <html> <head> <body> <canvas id="canvas" width="700" height="500"></canvas> <script> let canvas = document.getElementById('canvas'); let context = canvas.getContext('2d'); let radius = 20;//from w w w . ja v a2 s. co m let color = "red"; let g = 0.1; // gravity acceleration let x = 50; // starting X position let y = 50; // starting Y position let vx = Math.random() * 5; // starting horizontal speed let vy = (Math.random() - 0.5) * 4; // starting vertical speed window.onload = init; function init() { setInterval(onEachStep, 1000 / 60); // 60 fps }; function onEachStep() { vy += g; // gravity increases the vertical speed x += vx; // horizontal speed increases horizontal position y += vy; // vertical speed increases vertical position if (y > canvas.height - radius) { // if ball hits the ground y = canvas.height - radius; // reposition it at the ground vy *= -0.8; // reverse and reduce its vertical speed } if (x > canvas.width + radius) { // if ball goes beyond canvas x = -radius; // wrap it around } // draw the ball context.clearRect(0, 0, canvas.width, canvas.height); context.fillStyle = color; context.beginPath(); context.arc(x, y, radius, 0, 2 * Math.PI, true); context.closePath(); context.fill(); }; </script> </body> </html>