The following code shows how to accelerate a box downwards due to the force of gravity.
<!DOCTYPE HTML> <html> <head> <script> class MyObject{//w w w . j a v a2 s .c o m draw(animationController){ let canvas = animationController.getCanvas(); let context = animationController.getContext(); if (animationController.getTime() > 1000) { let speedIncrementEachFrame = this.gravity * animationController.getTimeInterval() / 1000; // pixels / second this.vy += speedIncrementEachFrame; this.y += this.vy * animationController.getTimeInterval(); if (this.y > canvas.height - this.height) { this.y = canvas.height - this.height; animationController.stop(); } } animationController.clear(); // draw context.beginPath(); context.fillStyle = "blue"; context.fillRect(this.x, this.y, this.width, this.height); } constructor(){ this.x = 0; this.y = 20; this.width = 10; this.height = 10; this.gravity = 2; // pixels / second^2 this.vx = 0; this.vy = 0; } } class MyAnimation { constructor(canvasId){ this.canvas = document.getElementById(canvasId); this.context = this.canvas.getContext("2d"); this.t = 0; this.timeInterval = 0; this.startTime = 0; this.lastTime = 0; this.frame = 0; this.animating = false; window.requestAnimFrame = (function(callback){ return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback){ window.setTimeout(callback, 1000 / 60); }; })(); } getContext(){ return this.context; }; getCanvas(){ return this.canvas; }; clear(){ this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); }; setDrawStage(func){ this.drawStage = func; }; isAnimating = function(){ return this.animating; }; getFrame(){ return this.frame; }; start(){ this.animating = true; let date = new Date(); this.startTime = date.getTime(); this.lastTime = this.startTime; if (this.drawStage !== undefined) { this.drawStage(); } this.animationLoop(); }; stop(){ this.animating = false; }; getTimeInterval(){ return this.timeInterval; }; getTime(){ return this.t; }; getFps(){ return this.timeInterval > 0 ? 1000 / this.timeInterval : 0; }; animationLoop(){ let that = this; this.frame++; let date = new Date(); let thisTime = date.getTime(); this.timeInterval = thisTime - this.lastTime; this.t += this.timeInterval; this.lastTime = thisTime; if (this.drawStage !== undefined) { this.drawStage(); } if (this.animating) { requestAnimFrame(function(){ that.animationLoop(); }); } } } window.onload = function(){ let myAnimation = new MyAnimation("myCanvas"); let canvas = myAnimation.getCanvas(); let context = myAnimation.getContext(); let myObject = new MyObject(); myAnimation.setDrawStage(function(){ myObject.draw(myAnimation); }); myAnimation.start(); }; </script> </head> <body> <canvas id="myCanvas" width="600" height="250" style="border:1px solid black;"> </canvas> </body> </html>
To create an acceleration, increment the velocity of the box.
We can calculate the new y velocity of the box for each frame by adding the change in velocity due to gravity: