Java examples for Swing:Swing Thread
Create Game Of Life Advancer
import java.awt.Color; import java.awt.Component; import java.lang.reflect.InvocationTargetException; import java.util.Random; import java.util.concurrent.ForkJoinPool; import java.util.concurrent.RecursiveAction; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JScrollPane; import javax.swing.JTable; import javax.swing.SwingUtilities; import javax.swing.table.AbstractTableModel; import javax.swing.table.TableCellRenderer; public class Main { public static void main(String[] args) throws Exception { boolean[][] lifeBoard = new boolean[50][50]; final LifeTableModel model = new LifeTableModel(lifeBoard); final JTable lifeTable = new JTable(); JFrame frame = new JFrame("Game of Life"); lifeTable.setModel(model);/*from w ww . ja v a2 s . c o m*/ lifeTable.setDefaultRenderer(Boolean.class, new LifeTableCellRenderer()); frame.setContentPane(new JScrollPane(lifeTable)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(1000, 1000); frame.setVisible(true); for (boolean[] lifeBoard1 : lifeBoard) { for (int col = 0; col < lifeBoard[0].length; col++) { lifeBoard1[col] = new Random().nextBoolean(); } } model.fireTableDataChanged(); ForkJoinPool pool = new ForkJoinPool(); while (true) { final boolean[][] newBoard = new boolean[lifeBoard.length][lifeBoard[0].length]; GameOfLifeAdvancer advancer = new GameOfLifeAdvancer(lifeBoard, 0, 0, lifeBoard.length - 1, lifeBoard[0].length - 1, newBoard); pool.invoke(advancer); SwingUtilities.invokeAndWait(() -> { model.setBoard(newBoard); lifeTable.repaint(); }); lifeBoard = newBoard; } } } class LifeTableCellRenderer extends JLabel implements TableCellRenderer { public LifeTableCellRenderer() { this.setOpaque(true); } @Override public Component getTableCellRendererComponent(JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) { if ((Boolean) value) { this.setBackground(Color.black); } else { this.setBackground(Color.white); } return this; } } class LifeTableModel extends AbstractTableModel { private boolean[][] lifeBoard; public LifeTableModel(boolean[][] lifeBoard) { this.lifeBoard = lifeBoard; } @Override public String getColumnName(int column) { return null; } @Override public int getRowCount() { return lifeBoard.length; } @Override public int getColumnCount() { return lifeBoard[0].length; } @Override public Object getValueAt(int rowIndex, int columnIndex) { return lifeBoard[rowIndex][columnIndex]; } @Override public Class<?> getColumnClass(int columnIndex) { return Boolean.class; } public void setBoard(boolean[][] newBoard) { this.lifeBoard = newBoard; } } class GameOfLifeAdvancer extends RecursiveAction { private boolean[][] originalBoard; private boolean[][] destinationBoard; private int startRow; private int endRow; private int endCol; private int startCol; GameOfLifeAdvancer(boolean[][] originalBoard, int startRow, int startCol, int endRow, int endCol, boolean[][] destinationBoard) { this.originalBoard = originalBoard; this.destinationBoard = destinationBoard; this.startRow = startRow; this.endRow = endRow; this.endCol = endCol; this.startCol = startCol; } private void computeDirectly() { for (int row = startRow; row <= endRow; row++) { for (int col = startCol; col <= endCol; col++) { int numberOfNeighbors = getNumberOfNeighbors(row, col); if (originalBoard[row][col]) { destinationBoard[row][col] = true; if (numberOfNeighbors < 2) destinationBoard[row][col] = false; if (numberOfNeighbors > 3) destinationBoard[row][col] = false; } else { destinationBoard[row][col] = false; if (numberOfNeighbors == 3) destinationBoard[row][col] = true; } } } } private int getNumberOfNeighbors(int row, int col) { int neighborCount = 0; for (int leftIndex = -1; leftIndex < 2; leftIndex++) { for (int topIndex = -1; topIndex < 2; topIndex++) { if ((leftIndex == 0) && (topIndex == 0)) continue; // skip own int neighbourRowIndex = row + leftIndex; int neighbourColIndex = col + topIndex; if (neighbourRowIndex < 0) neighbourRowIndex = originalBoard.length + neighbourRowIndex; if (neighbourColIndex < 0) neighbourColIndex = originalBoard[0].length + neighbourColIndex; boolean neighbour = originalBoard[neighbourRowIndex % originalBoard.length][neighbourColIndex % originalBoard[0].length]; if (neighbour) neighborCount++; } } return neighborCount; } @Override protected void compute() { if (getArea() < 20) { computeDirectly(); return; } int halfRows = (endRow - startRow) / 2; int halfCols = (endCol - startCol) / 2; if (halfRows > halfCols) { // split the rows invokeAll(new GameOfLifeAdvancer(originalBoard, startRow, startCol, startRow + halfRows, endCol, destinationBoard), new GameOfLifeAdvancer(originalBoard, startRow + halfRows + 1, startCol, endRow, endCol, destinationBoard)); } else { // split the columns invokeAll(new GameOfLifeAdvancer(originalBoard, startRow, startCol, endRow, startCol + halfCols, destinationBoard), new GameOfLifeAdvancer(originalBoard, startRow, startCol + halfCols + 1, endRow, endCol, destinationBoard)); } } private int getArea() { return (endRow - startRow) * (endCol - startCol); } }